Thank you for making a video of my game, I am famous now!
dzejpi
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Hey! Thank you very much for the review! Glad you liked the mechanics, it generally seems hit and miss. I wanted to make the brush rotate around a different pivot on different days, but I was out of time. I also wanted to implement shaking hands when creepy stuff is happening, but did not have enough time for that either.
Super happy you liked the game, the experience and found the painting satisfying regardless. I wanted to extend the story a little by explaining which pills or what happens, but I figured out that it would be actually bad for the story and letting players fill the holes in the story themselves is actually a better option. Thank you again for the very well written review!
I wanted to rate your game back, but it seems that it’s Windows only. I am unfortunately stuck on Mac for few weeks, so I cannot rate it back. Too bad, your game looks amazing from the screenshots! Super sorry about that. :(
Thank you for your review! I didn’t expect Game Maker to be this versatile either, but in the end, it was actually not that hard to implement at all! Just a surface and the correct sprite placement. You are definitely correct with the juicy parts starting too late. I wanted it to take a little while to freak the player out, but I would do a better job if I let them appear much sooner. It is my curse to make games that are too long for the jams. Glad you liked the game!
I wanted to rate your game back, but it seems that it’s Windows only. I am unfortunately stuck on Mac for the next two weeks, so I unfortunately cannot rate it back. Super sorry about that. :(
Thank you for your comment! Glad you enjoyed the game and liked how the assets were used. And it was even funny as well - brushes are actually foliage assets and the handle is a disproportionally rendered gunshot from certain top-down tower defense asset pack. Kenney will tear me apart if he sees this. :)
And I see that I already rated your game!
Great usage of the theme and I love the little story behind it. Well done! Took me few tries to get a hand of it, but once I did, I had a lot of fun. Physics felt very satisfying and smooth for such a small amount of time. A lot of the entries that attempted physics were often not very good, but physics here are great!
Could be even more awesome with some power ups, different enemies or ability to shoot, at least in some limited way, I think trying to shoot while spinning like this could be fun as well. :)
Interesting concept. It took me a little while to understand how to properly play this game, but once I understood it, it was a pretty fun game. Quite challenging having to look at two places at the same time, which was eventually almost solved by upgrading radar enough.
Graphics and animations were pretty crude and I am not particularly sure what was the gun in the bottom corner for (didn’t notice it doing anything related to gameplay and it didn’t aim correctly at the target). Very solid entry nonetheless!
Very original use of the assets, love it! Reminded me of Beyblade which we used to play with as kids. Remember buying a metal one which was cutting holes into the plastic arena. Good times! Anyway, controls felt very fluid and destroying opponents felt very satisfying. All suggestions I would make (like health bar and ability to jump) were already mentioned in previous comments. Great entry, one of the best ones for sure!
Thank you very much for your feedback! Glad you liked the schizo parts. But you are definitely correct - the game is too long. I was making it much shorter few hours before the Jam end, but I could have made it even shorter. Seeing painting in the end souds like a great idea! I am thinking about finishing this game post-jam, so if I do, I will definitely implement that!
And I see I rated your game already. :)
Made it through all 20 levels. Amazing entry, considering it’s your first Jam ever! The difficulty was scaled very nicely, yet all levels were fair. The game’s foundation is rock solid and you picked the perfect music for the game, made it feel hectic! And haven’t seen many games with boss battle this jam. Well done!
This is pretty fun game once you figure it out. It took me a while, though. Would be awesome if there was some guideline that would show you where the ship lands (like in billiard or golfing games or when you throw grenades in a lot of third person games). Besides that, this is very fun and assets fit very well together. And the sound feedback is great!
I have nothing but praise for this game. I loved the intro, the gameplay is very well balanced, controls are great, sound effects as well. Punching and killing enemies is so satisfying! I thought "kill cam" would become annoying, but it didn’t, I could kill enemies like this all day. This is one of my favorite entries this jam and definiely the best platformer for me. Amazing work all around!
Hey! Thank you for the feedback. Glad you liked the story parts! I was shortening all events heavily few hours before the jam end, but you’re definitely correct that they could still be shorter.
I wanted to rate your game back, but it seems that there is no Mac build. I am unfortunately stuck on Mac for the next two weeks, so I unfortunately cannot rate your game back. I am very sorry about that. :(
Hey! Thank you for your comment! In that case, the game hit the mark exactly as I wanted it to do! I appreciate the fact that you played the whole game (it’s very amusing to me that I can tell how long people actually played it from the replies) and found out that it’s not really just about painting, but there is something much more darker in it. :)
And I see I rated your game already!
Not that many exploration games this jam, so this one is a beautiful surprise. The game looks gorgeous and it is very relaxing, which is exactly what I needed. I think that with some story telling, you could have something special here.
Haven’t encountered many issues, but sometimes water does not render properly. But that is no biggie. Awesome entry :)
That is a great name! I had a lot of fun playing this game. It is pretty unforgiving, but this is what makes it fun. The visual presentation is great and once you get a hang of it, it is a lot of fun. Maybe doors could be slightly bigger. On the other hand, that would make the game easier and perhaps that would be missing the point. :)
This was an adorable short game! It played super well - I was especially glad that I was able to turn the world around even mid-fall. I played a lot of games in this jam and this must be the first one. Well done! I also loved the tiny details, like blue alien changing the switch. Love it!
Only one tiny issue I noticed - if you stand on the moving platform, you don’t move with the same speed - platform is tiny bit faster. But that is no biggie. Great entry!
Very original take on the theme. The game looks gorgeous! At the beginning, I thought I outwitted the game by pressing 1, 2, 3 and then just waiting for 4, but I soon found out that I was mistaken. Very awesome entry and quite challenging, especially if you play on laptop without numerical keyboard!
Very impressive entry for such a small amount of time. This one will definitely make it into some Top list of this Jam, I am definitely certain about that. The environment fits together well, the game works well and controls are very good as well. Simply amazing job!
Suggestion for improvement - game does not make it very clear where should I go. Maybe some highlighter or something like that would help. Other than that, very good entry!
Thank you for your comment! Glad you found the game relaxing and rotating brush not so annoying — I actually wanted to make brush rotate at the beginning of the handle for one or two days, but I was out of time. However, if you want some interesting looking shapes, I recommend playing until Friday, shapes get really interesting on that particular day. :)