Thank you so much for playing! And yes! that's what I'm hoping to achieve but with some twist to the conventional beyblade.
As for the camera I felt allowing camera to move around might make it too chaotic and hard to control, It's also not quite the game style I'm aiming for. But you got a point there, I do agree that I need some sort of visual indicator for the enemies. Perhaps an target indicator icon that move around the edge of the screen showing their position!