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(+1)

So I believe most of the valid criticism has been said in previous comments so this should be brief. 

Story
The story itself lacks a dynamic feel to it, it's generic to a fault. The scenes playout like one would believe without taking the tropes to the extreme or flipping them on their heads. I thank you for not starting with a flashback or monologue about the world. 

  • The intro is too slow and lack any strong character motivation
    • My suggestion is to show more of the goal of the father and his flight device as it's far more interesting than what was offered. 

Gameplay
Balancing of course but I'll explain what was missing from your balancing. 

  • Enemies have too much health. If they were bosses this would be fine
  • They all have 1 too many skills or said skills are too powerful
  • The party doesn't have enough MP or TP to operate properly in battles. Should increase TP gain when doing damage and taking damage. 

Overall you should vigorously playtest the game and lower your scope. Just a heads up for any game you plan on making, on any engine, playtest and fix out bugs as soon as they come. The game should've just been about finding parts to fix the flying machine. No towns were needed. Just a short story about the father and daughter achieving one or both of their dreams. 

Feel free to reach out to me if you want assistance in this or future projects. 
Find all my socials in this linktree: https://linktr.ee/Starline_Arts
Or reach me on Discord: BlueRiser#0724

(+1)

Thanks for the comment. :)

I could look into the intro to see if I can give some more motivation I guess. (I don't necessarily think you have to take tropes to the extreme of flip them around for a decent story...)

And I was already planning on rebalancing the enemies. I'm not the best at doing battles and enemies in the first place, and they were a kinda sorta late addition.

Thank you for playing!

(+1)

Maybe puzzles should've been the way to go in place of battles but anyway best of luck in your future projects!