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(+1)

Hello fellow screen-rotation bro. I just finished playing and i liked your game, limited screen rotations and one way movement makes for pretty decent puzzle potential.

I do have some pointers but nothing too big.

  • Making the sprite square shaped would've helped approximating where you'll end up after rotating, the line on the current sprite helps but it's still a little unclear.
  • The exit door could've been bigger, feels like you kinda have to snipe the exit otherwise you'll miss it.
  • same goes for the coins and key, they're also pretty small and they could've been bigger. (At the very least the collision box)
  • First level could've forced a low amount of rotates so you're immediately aware of the central mechanic and are forced to use it in a non threatening environment.
  • Coin SFX would sometimes bug out and rapidly play.

Anyway i hope you can use this if you ever decide to revisit the concept.