Een bounce wanneer de bal tegen de muur gaat zou fijn zijn :-)
Rushkiller
Creator of
Recent community posts
Hello fellow screen-rotation bro. I just finished playing and i liked your game, limited screen rotations and one way movement makes for pretty decent puzzle potential.
I do have some pointers but nothing too big.
- Making the sprite square shaped would've helped approximating where you'll end up after rotating, the line on the current sprite helps but it's still a little unclear.
- The exit door could've been bigger, feels like you kinda have to snipe the exit otherwise you'll miss it.
- same goes for the coins and key, they're also pretty small and they could've been bigger. (At the very least the collision box)
- First level could've forced a low amount of rotates so you're immediately aware of the central mechanic and are forced to use it in a non threatening environment.
- Coin SFX would sometimes bug out and rapidly play.
Anyway i hope you can use this if you ever decide to revisit the concept.
The presentation is pretty nice, with the kill cam and the intro and such. However the kill cam got old pretty quick with it happening to every enemy. The sprites changing on the kill cam was a nice touch though.
I think that the central mechanic of spinning orbs could've had another purpose added to it to make it more interesting, now you can only attack enemies and nothing else, maybe a way to solve puzzles with them or traverse would've been an interesting addition. Maybe that's something to expand on if you ever revisit the idea.