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Rushkiller

14
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9
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A member registered Jan 20, 2016 · View creator page →

Creator of

Recent community posts

Een bounce wanneer de bal tegen de muur gaat zou fijn zijn :-)

Hello fellow screen-rotation bro. I just finished playing and i liked your game, limited screen rotations and one way movement makes for pretty decent puzzle potential.

I do have some pointers but nothing too big.

  • Making the sprite square shaped would've helped approximating where you'll end up after rotating, the line on the current sprite helps but it's still a little unclear.
  • The exit door could've been bigger, feels like you kinda have to snipe the exit otherwise you'll miss it.
  • same goes for the coins and key, they're also pretty small and they could've been bigger. (At the very least the collision box)
  • First level could've forced a low amount of rotates so you're immediately aware of the central mechanic and are forced to use it in a non threatening environment.
  • Coin SFX would sometimes bug out and rapidly play.

Anyway i hope you can use this if you ever decide to revisit the concept.

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Fun  perspective shift of a typical rts/tower defense game.

However I think having your troops spawn closer to the tree would've helped immensely, it takes way too long for reinforcements to get to the tree now. Also some bugs where troops stopped shooting and wouldn't rotate.

The presentation is pretty nice, with the kill cam and the intro and such. However the kill cam got old pretty quick with it happening to every enemy. The sprites changing on the kill cam was a nice touch though.

I think that the central mechanic of spinning orbs could've had another purpose added to it to make it more interesting, now you can only attack enemies and nothing else, maybe a way to solve puzzles with them or traverse would've been an interesting addition. Maybe that's something to expand on if you ever revisit the idea.

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Game was a bit too long for my taste but i enjoyed playing as schizo Bob Ross, wish there were more denpa/schizo parts to it like friday and that it started getting weirder faster but that's just me liking that kinda stuff. It's a shame you can't see your paintings after finishing it tho.

The moose seems like a bro

Thanks for the feedback! Never expected to see a video be made of our game, so thanks again! It was a fun experience to see somebody play through our game in full.

It's Blue Lantern by Yi Nantiro

Could've done with some music or sfx but other than that i liked it. Last level was surprisingly tough.

First level could've been a bit easier to ease you into it.

Might be just me but the linux version has crackling audio.

Thanks for playing, good luck with the last 2 endings!

Thanks for playing!