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(+1)

Although there isn't much to lend itself to how the game is played other than reading the controls, I nevertheless had a good deal of fun with this rather cool idea.

You might consider a few User-Experience improvements if you intend to further develop this:

  • Match each chef's T-shirt color to correspond to they button that triggers them, in addition to floating UI for each button above their heads (or nearby)
  • Have the D-Pad food-selection UI bob up and down slightly to make it more obvious, and have the currently selected food wobble back and forth, or have the chef with a little speech bubble indicating the current selection.
  • Have the X/B chefs display a bubble which indicates what they'll turn the food in front of them into, if they can, and a special symbol for when they're holding something they need to put down.
  • Have each chef highlight the slot they perceive to be in front of them with their respective color, signalling where they will pick/place items.

Otherwise, this is really well put together for a 2-day jam, making excellent use of assets, complete with fitting music and sound, and a really neat and challenging mechanic. Great work! :D

Coffeepot! 

Thanks so much for all this great feedback and for your time checking it out. These are great ideas! If I'm honest, I was feeling very pressed for time and tried to get my minimum-viable product done, and then improved it in the ways I felt would have the biggest impact on gameplay. Needless to say, there's lots of work to be done 😁 

I'm glad you enjoyed the game, and again, thanks so much for taking the time to write a detailed review. It means a lot ❤️