Thank you for your feedback. I'm glad you were interested in the story, it encourages me to go through with the development of this game.
As for the doll's name and the optimization of the battles, this is part of the improvements I put on my todo list. The fact that you tried to avoid battles is finally linked to my hesitation to make a survival type game, where the doll has to "survive" to reach her goals... finally, the opposite of a standard RPG where you only progress by doing multiple fights to level up. This is certainly a point I need to clarify, and find a good compromise between necessary and optional fights (traps to avoid).
I find your comment about controls interesting. It's probably related to a setting in a plugin I used that I didn't understand how it worked. ^^ Thanks for mentioning it.
Have a nice day.