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It's pretty interesting I get to play as a discarded toy. I would suggest renaming her though, since Loli Doll does have some unfortunate implications. You could even let the player name her if you want to.

Controls does feel a little weird (having to keep pressing to move), but I assume you changed it for the crossing the road puzzle. If possible I'd suggest going to normal controls for the forest and the dump and switching to the current for the road map.

Regarding the battles, in the very first one I encountered there were a lot of "Miss"es, plus it took quite some time before the action bar was filled up, which made it feel super slow. So I did my very best to avoid battles as much as I could. I agree with below suggestions to change it to 'wait' instead of 'active'. I was also a bit disappointed that Guarding gave so little Power, so I just stopped using that. 

Looking forward to seeing where the story is going ^^

Thank you for your feedback. I'm glad you were interested in the story, it encourages me to go through with the development of this game.

As for the doll's name and the optimization of the battles, this is part of the improvements I put on my todo list. The fact that you tried to avoid battles is finally linked to my hesitation to make a survival type game, where the doll has to "survive" to reach her goals... finally, the opposite of a standard RPG where you only progress by doing multiple fights to level up. This is certainly a point I need to clarify, and find a good compromise between necessary and optional fights (traps to avoid).

I find your comment about controls interesting. It's probably related to a setting in a plugin I used that I didn't understand how it worked. ^^ Thanks for mentioning it.

Have a nice day.