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I like the option of exchanging options, Ellisjames20061 & personally my laptop hardly handles like 3 youtube-tabs or connecting as twitch-viewer (graphics will lag it down), anyway as minimized video I could add feedback if your game being preplayed as trailer, at least I personally prefer it than just viewing a detailled let's-play version instead? I guess maybe not every linked game in the comment being your perfect match in interests, same as differing if user's games are playable on browser/as download/for free /etc.? I personally script textbased games, anyway first to your theme, game's youtube-scenes (easier with no lags on my side)

So ...the title first sounded neutral when hovering to this thread, before clicking it's game yet. While "neon" being actually bright in colours, quite unexpecting still background (aka itch-theme) & description's titles fit in aesthetic, not sure if white or e.g. black/darker text-font looks better there (btw: white fits to the in-game's score too)?

The screenshots look nice, bit curious why every level seems to be added in yellow border (or by just yellow font on itch's theme, rather than turquoise or in pink)? maybe like fading to next colour of rainbow, if progressing a level, could be visually a nice feature? Its centered screenshot's bits off that wall & explosion looks cool in pixels, if I'd describe the rest in bright colours, I'd think of: futuristic.

At least the way of those designs look futuristic in style, shapes of obstacles to interact with...


5 tags out of 10 possible ones, I guess neon very much fits which is btw also added in title (I think the search-feature browses for title/descriptions with the searched keywords there?)


I like that user jsbarrios posted a video, so I could rate your game in more details:

play/exit-buttons with just white font & border? I'd think at least hovering or clicking could fade its text or border's, than just filling the space inside with the opposite colours there? Why are many dev's designing a "exit"-button if the game wasn't even started?

Nice font & size for the letters/countdown after each level, same for the graphics when defeating a level, remembers me bit inspired by some fireworks? I see the yellow border makes more sense to stay in same colour while ...maybe the outside's shapes/colours bit distract from the in-game ones if not being played on fullscreen-mode? top-right corner with three yellow icons next to each other (as perfectionist, I'd suggest to differ in shape's angle & aesthetic e.g. triangle or circle fits but no identically-shaped one added ...uhm, just noticed that there are just squares only), why aren't there like different shapes like in-game too? maybe they could be bit less bright as border's icons?

Cool sound and is there a fullscreen-feature added by you or as clickable button by itch somehow? Maybe depending if playing on phones or bigger screens, I guess? After "wave completed", maybe there's an auto-pause after the player hits a key on the keyboard next? Will progress staying saved after closing the browser or clearing browser's cache/cookies? No highscore-timeline with optional nick? No buyabe udates for the gamer for spending their earned points? hmm, anything similar being planned or rather arguments why they don't sound fitting in that case?


Hoping those thoughts won't be too accurate, if you just expect shorter versions, like "nice levels" etc.? I prefer to add stuff like why or suggestion how I'd imagine them vs. after spotting them in-game? If you'd like to test one of my games, I'd be curious about suggestions about this second upload: https://crossfire271.itch.io/426th-floor (my games suit rather on devices with pointer & keyboard, also because of the fact about translated lines as hovered texts, while clicks are fading in/out other fragments in-game)

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Wow thanks for your feedback!! You feedback i just read through was really detailed and useful am gonna check out your game now and leave mmy thoughts on the game page!