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Looking for people willing to exchange game feedback!

A topic by Ellisjames20061 created Aug 21, 2021 Views: 560 Replies: 22
Viewing posts 1 to 8
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Hi,

Iam willing to exchange feedback with people on free games you have released.

So basically just post feedback of each others games on the game page itself for each other.

Here is the link to my game if your intrested https://ellisjames20061.itch.io/neonhavoc

Just leave a link to your game below and we can exchange feedback on each others game!

(+1)

well my games batdr fangames

If you want we can still exxchange feedback on each others projects?

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yes my projects batdr fangames

nice can you link it

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thx

are you able to look at mine as well?

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play batdr fangames and enjoy

you never answered my question

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Don't ask questions

Sorry I wont check your game iam looking for serious people willing to exchange feedback

Hey Ellis. I thought the game was well polished but the bloom was too much imo. It was hard to look at the screen for long durations. I like the enemy variety but I would've liked to see something different. All in all, this is well done for a 24 hour game!
Here's the link to my game: https://wolfmakesgames.itch.io/the-road-to-draksten
Hope you enjoy it!

I like the option of exchanging options, Ellisjames20061 & personally my laptop hardly handles like 3 youtube-tabs or connecting as twitch-viewer (graphics will lag it down), anyway as minimized video I could add feedback if your game being preplayed as trailer, at least I personally prefer it than just viewing a detailled let's-play version instead? I guess maybe not every linked game in the comment being your perfect match in interests, same as differing if user's games are playable on browser/as download/for free /etc.? I personally script textbased games, anyway first to your theme, game's youtube-scenes (easier with no lags on my side)

So ...the title first sounded neutral when hovering to this thread, before clicking it's game yet. While "neon" being actually bright in colours, quite unexpecting still background (aka itch-theme) & description's titles fit in aesthetic, not sure if white or e.g. black/darker text-font looks better there (btw: white fits to the in-game's score too)?

The screenshots look nice, bit curious why every level seems to be added in yellow border (or by just yellow font on itch's theme, rather than turquoise or in pink)? maybe like fading to next colour of rainbow, if progressing a level, could be visually a nice feature? Its centered screenshot's bits off that wall & explosion looks cool in pixels, if I'd describe the rest in bright colours, I'd think of: futuristic.

At least the way of those designs look futuristic in style, shapes of obstacles to interact with...


5 tags out of 10 possible ones, I guess neon very much fits which is btw also added in title (I think the search-feature browses for title/descriptions with the searched keywords there?)


I like that user jsbarrios posted a video, so I could rate your game in more details:

play/exit-buttons with just white font & border? I'd think at least hovering or clicking could fade its text or border's, than just filling the space inside with the opposite colours there? Why are many dev's designing a "exit"-button if the game wasn't even started?

Nice font & size for the letters/countdown after each level, same for the graphics when defeating a level, remembers me bit inspired by some fireworks? I see the yellow border makes more sense to stay in same colour while ...maybe the outside's shapes/colours bit distract from the in-game ones if not being played on fullscreen-mode? top-right corner with three yellow icons next to each other (as perfectionist, I'd suggest to differ in shape's angle & aesthetic e.g. triangle or circle fits but no identically-shaped one added ...uhm, just noticed that there are just squares only), why aren't there like different shapes like in-game too? maybe they could be bit less bright as border's icons?

Cool sound and is there a fullscreen-feature added by you or as clickable button by itch somehow? Maybe depending if playing on phones or bigger screens, I guess? After "wave completed", maybe there's an auto-pause after the player hits a key on the keyboard next? Will progress staying saved after closing the browser or clearing browser's cache/cookies? No highscore-timeline with optional nick? No buyabe udates for the gamer for spending their earned points? hmm, anything similar being planned or rather arguments why they don't sound fitting in that case?


Hoping those thoughts won't be too accurate, if you just expect shorter versions, like "nice levels" etc.? I prefer to add stuff like why or suggestion how I'd imagine them vs. after spotting them in-game? If you'd like to test one of my games, I'd be curious about suggestions about this second upload: https://crossfire271.itch.io/426th-floor (my games suit rather on devices with pointer & keyboard, also because of the fact about translated lines as hovered texts, while clicks are fading in/out other fragments in-game)

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Wow thanks for your feedback!! You feedback i just read through was really detailed and useful am gonna check out your game now and leave mmy thoughts on the game page!

I could do some more video feedback for you!  :P

Just tell me which game!

Deleted 2 years ago

Hi! I had a look at these games but my browser wasn't able to run them, and since I'm on Mac I wasn't able to download them either- are any of you able to make Mac builds so I can have a look and provide feedback? 

Deleted 2 years ago

so I played gravity swap! very nice, reminded me a lot of Terry Cavanagh's VVVVVV, with a little bit of Thomas was alone.  The graphics were nice and the trail effect on the character was pretty cool- as was the gravity swap particle effect- it was nice to have that visual feedback. 

There was a few things I would tweak slightly- the hitbox was a little too large on the spikes- there was a few times when my character 'hit' the spikes without actually touching the sprite (normally around the corners) which got a little frustrating. I also found the gravity value to be a fraction low, so the character felt quiet floaty.  left-right movement was quite snappy though, so that was nice. the visual language of the obstacles was a little iffy- the first level I came to the rotating knife/disk things I tried to 'collect' them because I thought they were stars.  A solution would be to maybe make all things that can hurt you a distinctive colour- red, or pink maybe- then the player thinks "if the spikes are red, and kill me, and this thing is *also* red, it will probably kill me too". 

I enjoyed it though, well done!

My game (posted below) has a Mac build, but since I am on Windows I wasn't able to test if it works. Please download it and let me know what you think!
https://directcherry.itch.io/circle-jump

I'd love to get some feedback on my first game (made for the game jam in which all games can be completed in less than 1 minute).
PLEASE: Download the standalone version for this game rather than playing in the browser. It is a little laggy in the browser because it is not optimized for WebGL. Still working on that.

https://directcherry.itch.io/circle-jump
Please give any feedback you can (positive or negative) as I'm considering expanding this retro arcade inspired genre into a full game that has many arcade game-like levels.

I played it and liked it, the gameplay was pretty simple, but compelling- I found myself going back a few times to try and beat my score. 


A few things though, having a score table would add to that feeling of wanting to beat your personal best, and I found the spaces between the layers just a little bit too close together, so it felt kind of cramped.  I thought the lo-fi chilled music and the bloom effect really worked with the kind of less-is-more arcade feel you were trying to achieve, well done!

Thank you so much! Once I expand the game, I will add a score table, but since the score is capped at 60 right now, I haven't done that.

I understand what you mean with it feeling cramped, and will try out different layer spacing and I'm really glad you liked the music and the visuals!

Thanks, again, for your feedback ;)

is anyone able to give some feedback on my game? It's my first semi-serious effort to produce anything 'finished' in unity. 


https://crabbit-slater.itch.io/macaroni-in-a-pot