0/10 the thieves don't "run out of" the store they clearly walk
nice game from what I played so far, for actual critique I feel like there's a slight mismatch between 1) feeling like I need to be playing actively to snipe good deals and gulag thieves since I've got a high markup, and 2) the comparatively very slow rate of Idea research progression. I think I might enjoy it a bit more if I could pay to speed up a research, or if on the flip side the game lent itself more to a less intensive "set it and forget it" store management kind of balance. I don't know how much more "new mechanic" content there is past production roles. But the game is definitely fun as it is.
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Yeah I replayed it now that I'm not in the rush to finish, and feel like you that Ideas could go faster, maybe by assigning "ungulaged" people to it.
Productions are the last mechanic in it, and also the one that permit a bit of idle time. But they come late, because Ideas are too slow.
Thanks for your input :)