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I just gonna say the things I most miss/need it on my game now.


after having a lot of slaves, its really hard to manage them. 

It would be really usefull to have some kind of filter or the ability to create it. The ability to create it would be nicer.

something like a "folder", "table" or just simple check box.

lets say I'm making a team to fight, I'd like to keep them separared from the others, for easier management, since I will be changing their gear a lot., 

I would have a "SlaveCatcher" team, where most of them would be trappers, a "AdventureTeam" with perfect balance  with tank, healer etc..

a separated team to keep my new and rebelious slaves separared from the loyal and obedientes one, a "inTrainingTeam" to keep the new slaves I will be focusing on there.

some kinda of checkbox to hide/show it.


an option to "transfer all items" or "quick transfer" on the backbag, its kinda boring to do this task item by item everytime you come back from looting. 

Using shift to "choose  how much to  transfer" and ctrl to "transfer all" of a stackable item is kinda "standard" nowdays.

use prefix on the enchanted items instead of the normal item name, like:

normal dagger name: dagger

dagger with +2/+3 dmg: fine/superior dagger, +2/+3 dmg dagger (will do if too lazy to come up with something :X)

dagger with +3/+4/+5 spd: nimble/agile/fast dagger, again, +3/+4/+5 spd dagger will do if too lazy to come up with something.

the same can be used to refere to others weapons, (it should get ride of the bug(?) of servant taking enchanted item to lv up... though some ppl may want them to take anyway if missing normal item in inv... the option to manually choose what item to give them may be better.)

with prefix,  would be way easier to find what you want in the inv isntead of looking at each one by one.


Mansion upgrade

A new upgrade that will add more rooms and communal beds, gameplay wise, it  may count like building new rooms and space.

I'd suggest to make it a patreon only unlock and something like: (A city quest requering reputation may be funny too >.<)

level 1
leve 2
level 3
time: 10 daystime: 10 daystime: 10 days
cost: 10.000gcost: 40.000gcost: 100.000g
unlocked beds: +0unlocked beds: +0unlocked beds: +0
locked beds: +10locked beds: +20locked beds: +40
unlocked personal rooms: 0unlocked personal rooms: 0unlocked personal rooms: 0
locked personal rooms: +5locked personal rooms: +10locked personal rooms: 20
farm locked cattles: +farm locked cattles: +farm locked cattles: +
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Patreon supporters actually can remove the building limit.

sure, but the way that is done actually kinda breaks the gameplay experience (to me at least). Having a option to "work" and "pay" for it  would be better from the player/gameplay perspective.

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Well, you still need to actually buy the beds/rooms. And I personally find it hard to understand even three people in my bed! (Does the third one sleep at the foot of the bed, or what....?) But yeah, the option to spend a lot of money to unlock even a little more space would be great. Especially as a post-main quest completion reward!

oO never thought it was weird... player is the master after all, it should be a BIG bed.


one at the right, one at the left and one above/under maybe? I think 3 is little though. I'm kinda sure I once saw a movie with more than 10 ppl on it (I'm under the impression it was "postal 2007", but cant find the scene to prove, not watching it again anytime soon either :/).

I do find weird q player can do more then 10 ppl at once, but hey, thats just me.

My point was needing to be close to the master during the night in order to get closer. Otherwise I don't understand the boost, since the slave would technically be sleeping on the bed but another slave in between.