Yeah, the intent was that I was gonna design a few levels + procedural generation of the enemy lineups where then you would choose from a range of units to counter the enemy lineup (with cost limits imposed). You have some control over your own units via select/prioritize targets.
I don't yet have all the different units implemented in the game yet, nor what I mentioned above. As the page says, I'll be putting a download link here (leading to elsewhere) as I update and complete the game.
and I'll check out your game, but first I need to not collapse from my all-nighter :P