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Great work for your first game. The gameplay is silky smooth. I love the risk reward of going in for heals whilst being chased by a horde of blobs. Sound and visuals are lovely.

A suggestion for games like this is to create a mechanic that breaks up the flow of the game, for example a combo meter that when charged can be used to clear the screen. Or power ups that allows me to fire full auto for a short period. That way the core game loop can stay refreshing.

Well done for submitting, really neat work and keep it up!

I did give that a go. You might find that when a large enemy spawns they also kill the normal enemies, a well as you. Maybe I should make that more obvious.😃