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(+1)

This game is a really fresh submission. I had a lot of fun playing this.

Firstly, I really love the menu style. I do think the portal placement desperately needs some labelling. At the beginning I was paying for portals and not placing them. I think what would take this game to the next level would be portals that spawn different types enemies. Creating a need to carefully place your portals in strategic locations. I do respect that this game is designed with casualness in mind and perhaps the added complexity would ruin the feel of the game. That being said I loved the choice to move away from the conventions WASD. It made the game very chill paired with the perfect music for slaughtering blob.

Overall, really great job especially for your first entry. Well done.

WOW. thanks for the kind words. Jezz does that feel GOOOOOOOOD.

Yeah, I realized the portal placing process was a bit meh. I thought adding sounds would help a bit with it but I guess it wasn't enough. Prob should've made it to where you can buy multiple portals and consecutively place them. Or I could've made it to where if you already have a portal then you can't buy another one and they'll be a different sound played.

Good thinking. Definitely could make some different portals. The basic idea was to make a game where you could try making the most optimized blob murder machine (still pretty casually), but you could also just very casually commit mass murder. I don't think it would take away from the casualness since there isn't a punishment for missing any blobs. Maybe I could make a golden blob (more money), blobs with different movement patterns (spiral...), or maybe even a blob that takes your kills. Idk. 

Thanks again :) btw

I too found that tune a perfect fit.