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I liked it, but I feel like the player's  motion and the tiles flipping could have been sped up considerably.  I might even have had the tiles automatically flip themselves every second or so, as having unlimited flips on the spacebar un-coupled it from movement already.

(+1)

Thanks for the ideas. Future version(s) could go with timer based flips too. The original idea, at least in my head, was the flip after every move, which to me tied into the chaotic theme pretty well as the playing field was constantly changing. I added the spacebar flip as you could get into no win scenarios but with more time to devote to level design I could work around that or using the timer flip again you'd avoid getting stuck.