Fun game! Very easy to pick up and really liked the way it progresses! Well done :)
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Find the Flippin Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #181 | 3.556 | 3.556 |
Game Design | #305 | 3.444 | 3.444 |
Theme | #332 | 3.444 | 3.444 |
Overall | #367 | 3.321 | 3.321 |
Audio | #485 | 3.074 | 3.074 |
Fun | #515 | 3.148 | 3.148 |
Graphics | #576 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A simple puzzle game becomes more interesting as various chaotic elements to the mechanics are introduced.
Did you write all the code yourself and made all the assets from scratch?
All code, graphics, interface created by Hungry Cat Games. Sounds via FreeSound.org and credited in the opening screen.
Comments
Interesting idea ^^ I gave up on the lvl 5, but the idea of chaos in all those random rotations melted my brain x) I might play it again later !
Really sweet game, not a huge fan of puzzle games but I found it fun to play actually (gave up at level 3 hahahaha). I think I'll get back to it soon, but you're really good at creating puzzles!
If you have the time, do you think you could try out our game as well? It would mean the world if you could rate it :D
Cool game!! I really dig the visual style.
The main mechanic is interesting but I feel that it gets overshadowed by the random rotation that is introduced later. It stops being about planning your path and is just waiting for the right color to appear.
The game is surprisingly polished for a game jam, congratulations!
I see penguin, I click. I liked the chaotic-ness of the later levels!
At first I did not think it was chaotic, but as I went up the levels, I saw it fit the theme very well.
Well done!
Heya!
I thought the puzzle solving mechanic was really cool and creative, I thought it was a really intriguing take on a puzzle game.
I found waiting around for the right tile to show up to be pretty tedious, especially when it took 8+ rotations on a four-sided tile with me just spamming space bar. I also wish that the levels were smaller to begin with and ramped up as time went on. I think that smaller levels would make imagining a path more like a puzzle rather than a big overwhelming guess and check.
I think you had a really solid visual style, it's really impressive that you did both the coding and art by yourself. Well done :)
Thanks for your feedback. Yep, solo developer for jams. I've gotten better at pacing and keeping the mechanics manageable for the given time frame. Future ideas would be to include power ups which allow you to skip a tile or rotate any one tile to a selected color. Putting them on a timer to auto flip might be an option too.
When you start a level, rather than guessing, do a few space flips. It'll cost you some points but should give a reasonable idea as to what the path color is (some of the later levels actually have two paths through). The initial screen is intentionally misleading, sometimes, as to what the "correct" color should be.
Cool concept. It took a while for me to get the idea and a lot of the time I was just sitting there pressing space waiting for the cube or triangle to turn to the side I wanted. Also at the one point it walked over different colors when I shouldn't be able to. That made me think, what if each square had two identifiers on it, a symbol for example, and you could walk onto a different square if it had the same color or the same symbol.
Overall good game with a lot of potential. Good Job!
Thanks for playing! I've noticed that "bug" on rare occasions. The coding/design has a collider on each color face and of course the penguin also has a collider. Depending on what color you hit I either allow the move or prevent it. However if you move at just the right time while a shape is turning you have the possibility of contacting two colors. If this is done quick enough the "bad color" flag which is triggered will then get flipped back to the "good color" flag on the second color hit this allowing the move. With more time I could tweak placement of the colliders and or doing something in code to detect and prevent this. I mostly prevented this my holding back your movement while the shape is moving but the timers aren't quite in sync allowing for a bit of early movement.
Considering those with color blindness, the red and green might be hard (or impossible) to distinguish so I'd also consider something (maybe a "symbol" mode) which would turn on unique indicators on each square and make it easier for those individuals to figure out which squares could be moved to.
I like your idea behind a puzzle. I could see this getting extremely hard depending on how you set it up. Cool concept for sure. I encountered a few minor bugs but overall the presentation is really good. Nice job!
Never thought I really see a CHAOTIC puzzles, Awesome Level Design. Well Done Sir🧐👍
Interesting puzzle mechanic, great design and transitions between scenes. I would have been helped by an indicator stating what the current selected colour was in the tutorials so it made more sense.
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