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(2 edits) (+1)

Great first game, i found it fun.

One thing that would help a lot is having a way recheck the current level objectives and hiding areas, if you skip them too fast and could not remember, you have no other way to access them gain other then restarting the game.

Also, sound design is something simple that would be  help a lot the game experience. Take some free sounds, and attribute it to certain elements or situations. A great thing to do most of the time is to have multiple similar sounds and decide randomly which on to play at certain moment.

The only thing that I dind't like that much was not in the game it selft, but on the fact that (at least for me) it doesn't look to fit the theme very well.

Thank you so much bard Patrick. We are very happy that you had fun playing it. In regards to the sound design, we were going to add music and a sneeze sound, but we had some problems with bugs and other things in life and since im still learning unity we would have to learn how to do it first hehehe. As for the  tutorial, we really appreciate your feedback, maybe a Pause menu with a tutorial window could've solve it, but i didn't know how to do a nice UI in unity yet heheheh. Again thank you so much, hope u can play our next game jam game, i guarantee it will be more polished

(+1)

I know just how you feel, I've participated in other game jams before and was trying to deal with learning/remembering how to do a specific thing along side with maturing the game itself. Just the fact that you manage to put your idea in an interactive way for other people to see is worth being proud about. Take your time, study and keep improving for your next submissions.