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Thanks for playing! 

We appreciate the feedback. We are glad that you enjoyed the game. During the design we were trying to come up with as many random affects that we could think of. Originally they were all negatives. Destroy enemies and Invincible were then added. And then we added Freeze, Mass slow and Rapid fire. The point of blackout was to make you feel lost on the level and to run out the timer, and we thought this was a good chaos element. I think we can all agree that the affect lasts a tad long.