Hey! Thanks for the kind words and great feedback. I definitely struggle a bit with making gravity feel good. I went for less floaty, but it probably adds downward force at an odd rate, making the wall jump and drop speed ramping sort of chaotic. I know what you mean about it feeling unpredictable. Like you mentioned on your game, I play tested so much that it became hard to feel how new players experienced it. As far as the cuteness goes, that was pretty much all my wife (jpfuzzerton). I did the SFX and music, but the cute art and story was 100% her. That’s awesome you got all the stickers! Thanks for playing, glad you enjoyed it :)