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tutmo

314
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A member registered Aug 13, 2019 · View creator page →

Creator of

Recent community posts

Hey there, thank you! Yeah, when I originally made the conveyor system, a huge part of it was to detect adjacent pieces and auto-select/rotate the pieces. It ended up more frustrating than just letting the player choose pieces and rotation. However, I did keep some of the auto-rotate stuff as a sort of hybrid helper, but it was very much just thrown together at the end. As many comments (including yours) point out, it turned out to be anything but helpful in its current state ( -.-) Anyways, thanks so much for playing and providing your feedback!

Thanks! Glad you liked it :)

Oof.. yeah conveyors should be free, my bad. Glad you liked the UI though, despite the lack of layering. That's an interesting idea about gaining additional raw materials rooms. I definitely plan to try out a few things people have recommended after the jam. Thank you for playing and sharing all the great feedback!

I'm sorry -.- it's unfun to lose that way and something I would absolutely change. Conveyors should be free and deleting stations should give some money back. Despite the issues, I'm glad to hear you had fun some fun with it. Thanks for playing!

Thank you! Yeah, for some reason I thought selling equipment would make it too easy, but I regretted that decision after being able to play test longer (after the jam ended -.-). We did have a 4-way cross piece early on, but it made no sense to cross conveyor paths.. however, a 3-way split would’ve been a great idea! Thanks for playing and providing your feedback!

Oh wow, you surpassed my playtesting best of sometime in year 3. I did find myself "saving" pieces as a sort of workaround, but, like you mentioned, the whole scaling system really needs to be reworked. Scaling up is too disruptive as is and almost feels like a punishment rather than the rewarding goal we were aiming for it to be. Also agree the UI needs significant work and optimization was, regrettably, a low priority during the jam. Really happy to hear you enjoyed it enough in it's current state to get as far as you did. Thanks for playing and providing such great feedback!

Thank you! Yeah the scaling mechanic was a bit of a bust, I didn't put enough thought into how it could unintentionally punish players. Thanks for playing and really appreciate the feedback!

Wow, just learned I am TERRIBLE at eyeballing fruit weight. The game itself is fantastic, very well polished! The tutorial part was so friendly it had me going in feeling confident, but I couldn't cut it in the real world.. such a waste  -_- Great job though, really impressive submission!

Hey there, checking out yours now. Here's ours:

Cookie Factory

https://itch.io/jam/game-off-2023/rate/2394031

Thanks!

Ah, gotcha! Makes sense, thanks again 🙏 

Thank you for all your detailed feedback! Absolutely agree on the scaling issue where your system gets “messed up” after scaling and no money, great point. One question if you get a minute - what did you mean by “make the scaling part side by side”? I agree the scaling system definitely needs work, but not sure I understand your suggestion. Either way, thanks for playing!

Create your own cookie factory! 

Build, upgrade, and scale up your factory to become an unstoppable cookie making powerhouse. 

https://itch.io/jam/game-off-2023/rate/2394031

Wow, surprised you were able to get so many features into the game within a month. Great job!

Fun little game! I wish I could play against an AI bot, but I could see that being tricky to make in 1 month. The liquid visuals and audio were great, nice submission!

Thank you for the kind words! Happy to hear you had fun. We do plan on taking it further after the jam, so I’ll be sure to keep you in the loop. Lots of ideas we ran out of time to try. Thanks for playing!

Thank you!

Thanks for playing! Glad you enjoyed it :)

Create your own cookie factory! 

Build, upgrade, and scale up your factory to become an unstoppable cookie making powerhouse. 

https://itch.io/jam/game-off-2023/rate/2394031

Cute little game, really enjoyed it! Other than a small UI issue where the combos clipped off to the left a bit, everything felt very well polished. Great job!

Hey, appreciate the feedback! Glad you enjoyed it after a while. And yes, totally agree on the pausing feature. To be honest, “locking” movement during production was a late addition. It just helped avoid some game-breaking bugs we ran out of time to fix properly. Thanks for playing!

Create your own cookie factory! 

Build, upgrade, and scale up your factory to become an unstoppable cookie making powerhouse. 

https://itch.io/jam/game-off-2023/rate/2394031

Thank you for playing and sharing your feedback! It probably isn’t clear, but you can reverse conveyor directions during the “build” phase. Understandably, it’s also probably not clear that starting production locks everything into place which sounds like the issue you ran into. We had plans to make everything more intuitive, but ran out of time fixing bugs in the 11th hour. Thanks again for playing!

Loved it! From audio to visuals, your polish was top-notch across the board. I really liked how the car SFX faded in as I got near the road and cars beeped when I got too close. The whole environment felt very immersive. Polish aside, the game was fun and just challenging enough to make me feel smart when I solved a section. Only small thing I'd recommend is making the "target" object's outline slightly more visible.. unless your goal was to hide them? Probably just me, but I spent far too long destroying that poor guy's monitors wondering why he wasn't reacting haha. Overall, fantastic entry all around!

YANA Distress Center - https://itch.io/jam/brackeys-8/rate/16717

Thanks :)

Haha, happy to hear you enjoyed playing the game your weird way :) we had plans to punish the player more for unanswered calls, failed objectives, and not booping, but ran out of time to add them in. Glad you still had some fun!

This game gives me the good feels. Enjoyed walking around the world, watching it spring to life wherever I went. Great use of visuals and audio to direct gameplay!

Fun little puzzle game! Very polished feeling, the difficulty ramp was well thought out. I enjoyed it a lot, great submission!

YANA Distress Center - https://itch.io/jam/brackeys-8/rate/16717

Thanks :)

YANA Distress Center - https://itch.io/jam/brackeys-8/rate/16717

Thanks :)

YANA Distress Center - https://itch.io/jam/brackeys-8/rate/16717

Thanks :)

Thanks so much! Really glad you enjoyed the details/environment :)

Thank you! Glad you enjoyed it :)

Thank you for writing up the kind feedback! Really enjoyed playing your game too! I've made a Minesweeper game before and very impressed you did that, plus so many additional mechanics in a week. Thanks again for playing our game!

Cool game! The language mechanic reminded me a bit of No Man's Sky. Movement/interactions felt great. Only thing I would've liked to have was a sprint button just to bump up my speed a bit when I had to go further distances. Fun puzzle/exploration combo though! Great work!

Fun little game! Really liked the graphics, especially if you made all of them. I agree with the other comments that a minimap would've been nice, but the shaking tower healths was a great way to get my attention and told me where to go once I knew where each tower was. Overall, great submission!

YANA Distress Center - https://itch.io/jam/brackeys-8/rate/16717

Thanks :)

YANA Distress Center - https://itch.io/jam/brackeys-8/rate/16717

Thanks :)

YANA Distress Center - https://itch.io/jam/brackeys-8/rate/16717

Thanks :)

YANA Distress Center - https://itch.io/jam/brackeys-8/rate/16717

Thanks :)