Like the boss character, but didn't manage to beat him. Especially the animations turned out really nicely. The explosion effects look good, but the character's art style, whilst looking nice, doesn't match the rest of the game (flat-shading, low-poly). From the description it sounds like you are supposed to be able to shoot, but I was only able to run left and right and jump. One-hit kills are a bit harsh and falling to ones death was also punishing because its not entirely clear where its safe to land, in my opinion. Really liked your use of the depth of field effect, but its a pity I didn't manage to take down the boss.
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Thanks for playing! Actually, the idea of how to attack a boss is a little illogical in my game compared to the expectation of such mechanics. But I still decided to leave it to the player, who, after some iterations, will find an approach. In the first phase, you can run around the boss and jump, the boss has 3 lives, I didn’t make the fight too long so as not to get bored. Good luck to you!