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A jam submission

RockobotView game page

Submitted by Empyupyu — 2 days, 13 hours before the deadline
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Rockobot's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#9172.5022.889
Graphics#9892.5983.000
Game Design#10302.5022.889
Fun#10382.4062.778
Overall#10602.4062.778
Audio#10912.1172.444
Theme#11062.3092.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Chaos

Did you write all the code yourself and made all the assets from scratch?
yes

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Comments

Submitted

Good one! The sounds you chose are great! I also love the slow mo effect!

Did not exactly understand how to attack the boss at first, but figured it out after a minute or two. Maybe my brain is simply tired these days, or the game needs a little instruction screen explaining how to proceed to trigger the QTE events.

Apart from that, really nice!

Submitted

Seems like an interesting prototype for a boss battle mini-game. Some nice animations with the boss and world destruction. Would have been nice to have some kind of menu so as to exit the game without ALT+F4.

Submitted

The animations were really good and the final twist took me by surprise. I think that the way damage the boss is a bit unintuitive and can lead to some confusion

Submitted

Very nice art style and cool special effects

Overall amazing work

Wish you the best

Keep going👍

Submitted

This game is epic! I like the graphics too and overall had a lot of fun!

Submitted

Very solid basis for a boss fight game! I really like the impact of every attack, especially the ground breaking and debris flying. At first I didn't know how to damage the boss and progress the fight, I wasn't sure if the HP bar was mine or the boss's. Also, I didn't know that I had to shoot the boss on the last phase until I noticed the little cursor on my 8th or so death. Apart from that, a good amount of action, I love a good boss fight :)

Developer

I am very pleased that you have played my game, thank you!

Submitted (1 edit)

Like the boss character, but didn't manage to beat him. Especially the animations turned out really nicely. The explosion effects look good, but the character's art style, whilst looking nice, doesn't match the rest of the game (flat-shading, low-poly). From the description it sounds like you are supposed to be able to shoot, but I was only able to run left and right and jump. One-hit kills are a bit harsh and falling to ones death was also punishing because its not entirely clear where its safe to land, in my opinion. Really liked your use of the depth of field effect, but its a pity I didn't manage to take down the boss.

Developer(+1)
Thanks for playing! Actually, the idea of how to attack a boss is a little illogical in my game compared to the expectation of such mechanics. But I still decided to leave it to the player, who, after some iterations, will find an approach. In the first phase, you can run around the boss and jump, the boss has 3 lives, I didn’t make the fight too long so as not to get bored. Good luck to you!