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Very cool concept of combining these two gameplay types. To make it more chaotic I'd recommend significantly lowering the time before a paper damages you. Also being able to attack in the direction of your cursor would make the game feel a lot better.

(1 edit)

Thanks for the feedback! I have the paper time high because I didn’t want it to be too hard, I could have added a hard mode if I had more time. Also Tbh I mostly used space to attack when I played it but I can see why that’d be weird.