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The controls were very confusing, inverted directions and p to jump just felt quite weird. I think that the third level was also the most interesting to play, so if the others had followed that format of being more closely intertwined with the level theme that would’ve been quite cool. I think more interactive elements in the levels like variety in enemies or obstacles could’ve added a bit more to the game. Good idea though and the backgrounds are well made.

Thanks for the feedback i will introduce these ideas for a second update