Hi, I like the concept of this game and the changing viewpoints as that gives it something more unique. The sound effects could do with some tinkering as I didn't like the firing noise which was a little too high pitched for me. I also found the bullets are quite slow to move across the screen, would be good to speed up that element of the gameplay. I do like the morphing ships - that's a nice touch and to pull this together in a week is a great effort - well done!
Viewing post in Bullet Heck? jam comments
I've just given it another whirl and I think it's actually the enemy ship spawning sound rather than the firing noise that's at quite a high pitch.
Yes to the enemy bullets, it just feels like some of them move quite slowly in relation to the player - worth experimenting to get pace vs difficulty. Perhaps faster bullet patterns but more waves of them? Just a suggestion to experiment with perhaps?