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OMG. Micromachines!!! I modelled this game as an RC PRO AM reboot. 

Yes! I love your ideas! Here were some features / mechanics on my "wish list" if I had time:

  • Hovering and leaning effects
  • Drone selection with turrets, guns, and launchers  <-- this is what I started with, but I kept it simple to achieve a finished product
  • Drone abilities: boost, warp, shield, burst, phasing...etc
  • Dynamic radio announcer voice overs <-- I had a whole script about the planet and different race conditions
  • Cinemachine panning for start, winning, and big map hazards (such as a mech dropping from a sky and shooting down drones)
  • Awesome AI (so they don't just follow waypoints)
  • Networking

... The list goes on! I think this could have potential to be something fun, even a platformer.

Re: Bit hard to catch up; I had similar that feedback from another play tester too. The lagging speed boost is a great idea!; the best I think of (with the time constrait) is give the player a tiny bit more speed. I guess that's the challenge when you go solo, your thinking is scoped.