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`Remap` is just a callback which is called for every tile on map rendering stage and you can change tile index in the runtime.

Here is simple demo https://tic.computer/play?cart=9 how it works

(1 edit)

okay... I've used Love 2d. They use callbacks a lot so I get how that works. 

That is the demo is looked at but I'm not familiar with moonscript,  so I'm still a bit confused on how to actually feed the remap function data and such. Maybe something like this?

map(0,0,30,17,0,0,-1,remap(tile) 

   If tile == 1 and btn(4) then tile=2)

If map is drawing a 1 tile and the player presses z then change it to a 2 tile.

Is this right?