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This game is the definition of chaos. At first I was confused on why there wasn't an introduction, but I realized it added so much depth more meaning to the theme. The art, the sound, gameplay, and everything gives of chaotic energy. From trying to keep track of which ball is in the zone constantly, to frantically hoping a ball would go in the zone before the others expire. It perfectly fits chaos' definition:
"behavior so unpredictable as to appear random, owing to great sensitivity to small changes in conditions."

I actually have no bad reviews to say about it . The game is a bit hard so I couldn't see it through to the end but I thoroughly enjoyed the 5 minutes I did spend playing.

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WalfosDev,

Thank you so much for the comment. It means so much to me that you took the time to play the game and then additionally took the time to consider why I designed it the way I did. I literally google'd the definition of Chaos and wanted the objective to be restoring order amongst the Chaos. I'm so happy to hear that you experienced it the way I intended.

Per usual the difficulty balance is hard to achieve when you don't have time to do play testing and balancing. I'm glad you enjoyed it!