I've been using a lot of prebuilt asset/tools to help make mine..... I probably should have figured out the Narrative text display part of the FPS Narrative Puzzle package, I could have told much more of the story but I opted to just record the main voice over dialogue and have it play it at the start.... it works, but is far less flexible - These type of things are often a trade off from one aspect (utility vs simplicity etc.) of one thing for another! Your's is looking good, can't wait - well I didn't wait, played through the already posted version, a bit touchy, but I enjoyed it!
One of the things I've learned from game jams is that it's a great way to identify what types of reusable systems you might want to create so it's easy to drag and drop things into future games. Some examples for me are overlays that fade in and out on command and audio sources with additional controls like fading out when switching to another background song. I made all those manually this time, but I'd love to get them into my Unity utils repo and done well so I can easily make use of them in the future!
Thanks for playing! If it's touchy, make sure to use the Shift+Space or W+S gamepad buttons together to move extra slow. I added that because it's hard to bend the light accurately after bouncing it a few times off of surfaces. :)