Yeah most of those issues were due to slacking off and not having enough time to finish toward the end. The scrolling text in the beginning though was intentional as a nod toward something that roughly inspired the theme behind this game, and somebody I think caught it in Hawk’s stream: Final Fantasy Legend (1-2)
That said, I love making/playing challenging games so while that probably won’t change about my entries overall, I do plan on adding a difficulty selector going forward. Not everyone likes super-hard fights, after all, and that’s fair. :)
As for lucking out on the skills/items, I did intentionally put the most important utility skills (Morale in particular) at the bottom of the progression tree or in easy to find places so they’d be in most people’s skill sets by endgame. For everyone else, that’s why the king dumps a ton of consumables on the player.
Looking forward to the next Harold jam!