This is a really nice experience! It's a fun, dingy, atmospheric undersea horror game. The addition of a little bit of plot with the sound effects was a nice touch, and the monsters were presented sparingly enough (at first!) to really build up a sense of dread.
The 'found footage' premise is great and the addition of a footage UI really adds to things. I like how it was also factored in at the end. I think the mysterious nature of the found footage style kept things open and uncertain enough to set the tone pretty damn well.
The environments: dark, claustrophobic, industrial rigs, are pretty good. There's some nice low-poly modelling here. It would have been cool to have a few more identifiable decor in the environment, but the structures are done super well and great to explore.
Some constructive feedback:
- Fail states without respawns or continue mechanics can really deter exploration or perseverance. I guess that's part of the challenge of horror survival games, but definitely consider giving a player more alternatives than a return to main menu, especially if it's not clear why they failed.
- This is kinda an aesthetic choice - the filters are great, but the graininess of the filter paired with the texture made it sort of hard to discern where I was going in the underground section of the game, which is a bit tough given the time-sensitive escape that the player has to pull off.
I did a playthrough below:
From the look of your page, this is your first adventure game - you've done a great job!Thanks for submitting this to the jam!