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(+1)

I liked the look (style) of the game. I like that you can push an enemy into another enemy. If you don't mind I have a few comments to make. 1. The controls seem a bit delayed, your player gains momentum after a split second and stops after a split seconds. It makes it a bit hard to make precise movements, I would have liked more "snappy" movement. 2. I would have like to have a health bar somewhere (maybe even simply changing the color of the player?). I wasn't sure how much health I have left. 3. I don't think it fits the theme that much (I guess your backstory explains the "chaos", but not the gameplay). Maybe the enemies could chase the player? That way it could be more chaotic.

Hope I wasn't too harsh :). That is just my opinion after all. The gameplay feels satisfying, when the enemies splash, the grapple feels nice, so good job on the game, keep being positive and best of luck :).

No worries! In the game, the only way hp is shown is through the size of the player so adding a color change would definitely help reinforce that, I think refining the movement and combat would help with your other two points about it not feeling great to control or feel chaotic enough. Thanks for the feedback :D