It was an interesting game. I liked the options to explore and having those lock you out of certain other options. The battles were a little rocky, but only because it seems they were event based, not 'hit enemy until they are dead' so they could be a little frustrating in that regard. The final battle sequence was fun, but a bit repetitive.
Suggestion: More sequences where you explore an area are good, and if a battle needs an ability to end it, make sure the player can easily get to that ability without having to wait for their energy to fill up (in my case RIGHT after I used the ability that would end things, the game told me to use it :P)