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(+1)

It was an interesting game. I liked the options to explore and having those lock you out of certain other options. The battles were a little rocky, but only because it seems they were event based, not 'hit enemy until they are dead' so they could be a little frustrating in that regard. The final battle sequence was fun, but a bit repetitive. 

Suggestion: More sequences where you explore an area are good, and if a battle needs an ability to end it, make sure the player can easily get to that ability without having to wait for their energy to fill up (in my case RIGHT after I used the ability that would end things, the game told me to use it :P)

(+1)

Thanks for the feedback! I've tackled the battles in a rework of the game coming out in 2 weeks or so. I've rewrote some of the language as well, since it was catered to my testing of battles. I didn't take into recognition of other's playstyles  so hopefully the new version addresses some players qualms with the battles. Alongside this there's a new difficulty select, art and battles. If you like, I'd love to get your feedback on the revised version.