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(+1)

The custom art was a nice touch, if not a little rough. The game itself was a bit grindy, with me spending most of my hour trying to slowly level up my team to be powerful enough to survive against some quite difficult bosses. Interesting Party and recruitment mechanic

Suggestion: The game sort of drops the player into the thick of it without really explaining the mechanics. Also, whenever you get a new party member you need to sped time grinding them up to a proper level to survive the next area. It would be nice if they could start at the same level as the party’s current lowest level, for example, to help alleviate some of that.

(+1)

Thank you so much for your kind words and your really helpful suggestions! Yeah, realised the grinding at playtesting so that's why I added the trainers and the ultimate trainer in order to get past that without many changes (but with trainer grinding though). I was implementing all these fights for the story's ending and it's a shame that most of people that played it, didn't get to experience it due to the above.  Thank you so much for playing Hawk, really thankful!