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Interesting story, but the battles felt like they didn't matter and were just there as a time sink. The controls felt a little laggy when moving (you just tap and it only turns up in that direction) so this made the highway scene a little frantic.

Suggestion: I wasn’t a fan of the input lag for directions, and would have much rather preferred being able to turn and move in that direction as soon as I hit the key to do so. The enemies were far too ‘spongy’ (too much HP) and gave little reason to actually fight them (no items or money or experience).

(+1)

Thanks for the feedback and suggestions, much appreciated.

Battle management is something I'm reworking from scratch now for the final game, not only to balance them better, but also to find a reason for them from a storytelling point of view. And good call on the direction input, definitely something to change.

Have a nice day.