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(+1)

I honestly can't believe this was done with ZERO plugins. I would have liked a little more tutorial in that it tells me what petting the monsters does for them, and that you can only catch wandering monsters (not those in the tall grass). An excellent example of a game that has zero dialog and story as well. One of my favorite entries.

Suggestion: Tell the player what petting does, and give some sort of system to hold onto monsters you’ve already captured so you don’t have to give up a powerful party to just try and get to a secret area.

(+1)

Thank you for playing! :D

The petting system was an unfinished feature that I didn't have the time to take out unfortunately. In future jams I will make sure to only include finished features.

The tutorial about how you can only catch wandering monsters was put in the game, but unfortunately it turns out I implemented it wrong and therefore doesn't appear in normal playthroughs. After all the issues I saw when people playing it's definitely something I'd like to make even more clear in the future.

I did make sure to have all monster required paths be completely optional, however you bring up a good point about how players may feel the need to get everything regardless. It's not something that I thought about at the time, but it's a really important point and I'll be thinking a lot on this when I get to updating the game.

Your feedback is really appreciated, sorry for taking a while to reply!