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Some feedback:

Normally in games with melee combat, instead of enemies damaging you when they collide with you, you would want them to have something like [windup prompt] > [attack] > [cooldown]. This lets the player play around with their limited attack range and figure out when to attack or when to avoid attack. Though most games similar to this get away with this by just having the player to shoot and not worry about attack range. Melee combat is generally a lot more work compared to ranged if you want to make it feel good.

Thanks for the feedback. That for sure that I didn't take the time to include for some anticipation for the enemy attacks. But after working on this game, I definitely learned a lot about working on both artwork and Unity itself. We were going with top-down view attack similar to the 2-D Zelda games, but we definitely could've worked better on fine tuning both enemy and character.