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A jam submission

LumitombView game page

Explore the pyramid of Lumitomb
Submitted by Flamfoof, MemoTree33 — 9 hours, 1 minute before the deadline
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Lumitomb's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2723.3333.333
Graphics#3633.5933.593
Overall#7502.8522.852
Fun#8902.6302.630
Theme#9032.6302.630
Game Design#9122.7042.704
Innovation#11112.2222.222

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Fighting hordes of enemies that chases you as you explore. The enemies get faster over time.

Did you write all the code yourself and made all the assets from scratch?
We used the Top-Down engine plugin in Unity along with some particle effects and UI that came along with the engine, and we bought the music license from a bundle. Everything else is from scratch

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Nice little game! I didn't notice any performance issues like others said, strange that it only affects some people.

Developer(+1)

Thank you! Good to see it's working for most of you guys!

Submitted(+1)

Lovely assets and sound effects. Didn't have any problem with the browser. The only thing I miss were more levels or enemies. Besides that it's  wonderful little game.

Submitted(+1)

Great game

Submitted

game performance made my browser crash!

Developer(+1)

Yes, we are realizing performance is an issue. I apologize for that. Were you able to play it by running it again?

Developer(+1)

Hi Gernata, we recently updated and optimized the game. Would you come and try our game again? Thank you.

Submitted

OK :)

Submitted

Your game almost crashed my web browser as I start playing. Is this a bug or something other. Other games just ran fine. Just one game fail to work before yours. Maybe I don't have high RAM or VRAM?

If you want, you can play my game:

https://itch.io/jam/brackeys-6/rate/1174936

Developer

When testing the game, the game uses about 100-150MB RAM in the browser. There might be a few settings on your browser that you might need to have it play better like Hardware Acceleration on Firefox or Chrome. 

Another advice that I can give is to restart your browser or update the browser. Please try again and let me know if the problem still persists. I'll try to keep this in mind next time if the problem shows up again.

Submitted

Game still ran poorly with hardware acceleration on Chrome. Still, game cannot run smoothly. Why? I don't know. So I tried to see what was affecting. It turns out it was affecting RAM, by a lot!

I am surprised by the results. I have tried with my browser up to date and before update

Before update it peaked around 870-880 MB of RAM.

Now, with updated Chrome to new version, it peaked to 950 MB of RAM.

This increase of RAM usage may be due to new version of Chrome, but it's a gap around 70-80 MB. I don't know what else I can do.

I tried running on Edge, but I get same results.

I'm deeply sorry, but I can't play your game.

Developer

Hmm, sorry about that. Since I can't make any more changes. With the small size of the game, I thought that it wouldn't be so bad. I'll make improvements. Thank you for getting back to me about this problem.  The performance issue can come from many other factors, like lack of RAM, CPU, Browsers, browser extensions. It's difficult to get all of these in consideration in a game jam :/

Submitted

the same thing happened to me!

Developer

Hi Skalldev, we built the project again and optimized a bunch of things out of it, I'm sure it runs much better now. could you come try it out now? Thanks! :D

Submitted(+1)

The art and polish are really great. Also really great feedback on hitting enemies. I'm not sure if this is a bug or otherwise just an interesting feature but holding shift to sprint caused me to zoom across the screen at lightning speed. Overall, this game is a lot of fun. Great job!

Developer

There are many responses regarding to the lagging. My brother (Flamfoof) said that it's the WebGL that's having issues especially when there are multiple enemies spawned at the same time. Unfortunately, we can't upload a download link after the submission period ended, but now that we know about that information, we'll know what to do next time for Game Jam.

(+2)

Art and sound are amazing. I'm hungry for more content tho, more enemies, weapons, any kind of narrative... Expand your idea and it'll become something amazing! =)

Developer (1 edit)

Thanks for the response. We definitely have lots of ideas that we were going to include like magic system (light and dark) and different enemies, but since it was due within a week (and me being inexperience with game development), we had to make lots of cut. Regardless, we would like to expand the ideas even further. 

Submitted(+1)

too laggy not sure if that was just me though was barely working

Developer

My brother did mentioned that it could be the WebGL that may cause the lag to occur. Unfortunately, I don't think we can upload a download link through Game Jam, but that is good to know what to do next time, especially when this game has multiple enemies.

Submitted(+1)

Some feedback:

Normally in games with melee combat, instead of enemies damaging you when they collide with you, you would want them to have something like [windup prompt] > [attack] > [cooldown]. This lets the player play around with their limited attack range and figure out when to attack or when to avoid attack. Though most games similar to this get away with this by just having the player to shoot and not worry about attack range. Melee combat is generally a lot more work compared to ranged if you want to make it feel good.

Developer

Thanks for the feedback. That for sure that I didn't take the time to include for some anticipation for the enemy attacks. But after working on this game, I definitely learned a lot about working on both artwork and Unity itself. We were going with top-down view attack similar to the 2-D Zelda games, but we definitely could've worked better on fine tuning both enemy and character.

Submitted(+1)

Nice game!

Submitted(+1)

Hit feedback is well done, it's so satisfying to hit!

Submitted(+1)

I love the art style and music! I think the level design and enemies could have more verity but overall a really nice experience. Hope you continue doing Jams and eventually make more games! 

Submitted(+1)

Nice art, very cute and I liked the music too. It was a pretty pleasant experience. Short and sweet. Would love to see more levels or weapons in the future. Great work.

Submitted(+1)

This was a really cute art style, I especially loved the monsters' sprites! Additionally, the map exploration was really fun! Great work to the both of you!

Submitted (1 edit) (+1)

I liked the enemy death particles they look really nice :D Sadly the game is almost unplayable becouse of lag. I think its a problem with the WebGL build or you are using massive power demanding scripts :/

I would like to play this game after the jam when the lag issue gets resolved :]

Developer

Sorry for late response, but glad that you gave it a try. My brother did said that the WebGL build could the culprit (that and along with multiple enemies spawning instead of set of groups). It is good to know what to include for next Game Jam though. 

Developer

Hi Mr. Pdf, we recently updated our build and optimized the heck out of it as much as we could. We'd like you to try it and experience what we made in the game jam that you didn't get to try yet!

Submitted(+1)

Just played it its better but sometimes i get fps spikes :/ Its a solid game the death particles of enemies were really cool !

To be honest the game lacks content in its current state it gets boring quickly. Maybe new enemy types diffrent swords and stuff could be added :D

Also when making sprite animations try to align all the keyframes the running animation has this 1 key frame thats off center. It looks like the player is swinging back and forth.

Overall i think this is a cool game you should be proud ! Keep it up :D

Note : I also updated my game i would be glad if you could  check it out :]

Developer

Thanks for the feedback! We probably won't make any more changes, but we will consider the size of the game next time to add more content.

I'll check out your game. I had fun playing it previously, I wonder what's new :3

Submitted(+1)

The artwork was  great and fit the game  really well!!! 

Submitted(+1)

UI is amazing and the music really fits well with the game. I also love the map layout.


Enemies are well designed and the flow of the game is great.

Submitted(+1)

I really like the graphics and sound :)

Developer(+1)

My brother @MemoTree33 did a great job with them. It turned out really well! You wouldn't believe it if I said this was his first game and first game jam!

Submitted(+1)

that is pretty incredible :D

Submitted(+2)

Great Design! Amazing Objects, best UI!

Developer(+1)

Glad you like it, most of the tile and sprites were done by me while the programming was done by my brother while working on the Top-down Engine. The only thing that I didn't do much was the UI and particle effect (some of them were preset).

Viewing comments 22 to 3 of 22 · Next page · Last page