Nice little game! I didn't notice any performance issues like others said, strange that it only affects some people.
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Lumitomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #272 | 3.333 | 3.333 |
Graphics | #363 | 3.593 | 3.593 |
Overall | #750 | 2.852 | 2.852 |
Fun | #890 | 2.630 | 2.630 |
Theme | #903 | 2.630 | 2.630 |
Game Design | #912 | 2.704 | 2.704 |
Innovation | #1111 | 2.222 | 2.222 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Fighting hordes of enemies that chases you as you explore. The enemies get faster over time.
Did you write all the code yourself and made all the assets from scratch?
We used the Top-Down engine plugin in Unity along with some particle effects and UI that came along with the engine, and we bought the music license from a bundle. Everything else is from scratch
Comments
Your game almost crashed my web browser as I start playing. Is this a bug or something other. Other games just ran fine. Just one game fail to work before yours. Maybe I don't have high RAM or VRAM?
If you want, you can play my game:
When testing the game, the game uses about 100-150MB RAM in the browser. There might be a few settings on your browser that you might need to have it play better like Hardware Acceleration on Firefox or Chrome.
Another advice that I can give is to restart your browser or update the browser. Please try again and let me know if the problem still persists. I'll try to keep this in mind next time if the problem shows up again.
Game still ran poorly with hardware acceleration on Chrome. Still, game cannot run smoothly. Why? I don't know. So I tried to see what was affecting. It turns out it was affecting RAM, by a lot!
I am surprised by the results. I have tried with my browser up to date and before update!
Before update it peaked around 870-880 MB of RAM.
Now, with updated Chrome to new version, it peaked to 950 MB of RAM.
This increase of RAM usage may be due to new version of Chrome, but it's a gap around 70-80 MB. I don't know what else I can do.
I tried running on Edge, but I get same results.
I'm deeply sorry, but I can't play your game.
Hmm, sorry about that. Since I can't make any more changes. With the small size of the game, I thought that it wouldn't be so bad. I'll make improvements. Thank you for getting back to me about this problem. The performance issue can come from many other factors, like lack of RAM, CPU, Browsers, browser extensions. It's difficult to get all of these in consideration in a game jam :/
The art and polish are really great. Also really great feedback on hitting enemies. I'm not sure if this is a bug or otherwise just an interesting feature but holding shift to sprint caused me to zoom across the screen at lightning speed. Overall, this game is a lot of fun. Great job!
There are many responses regarding to the lagging. My brother (Flamfoof) said that it's the WebGL that's having issues especially when there are multiple enemies spawned at the same time. Unfortunately, we can't upload a download link after the submission period ended, but now that we know about that information, we'll know what to do next time for Game Jam.
Thanks for the response. We definitely have lots of ideas that we were going to include like magic system (light and dark) and different enemies, but since it was due within a week (and me being inexperience with game development), we had to make lots of cut. Regardless, we would like to expand the ideas even further.
Some feedback:
Normally in games with melee combat, instead of enemies damaging you when they collide with you, you would want them to have something like [windup prompt] > [attack] > [cooldown]. This lets the player play around with their limited attack range and figure out when to attack or when to avoid attack. Though most games similar to this get away with this by just having the player to shoot and not worry about attack range. Melee combat is generally a lot more work compared to ranged if you want to make it feel good.
Thanks for the feedback. That for sure that I didn't take the time to include for some anticipation for the enemy attacks. But after working on this game, I definitely learned a lot about working on both artwork and Unity itself. We were going with top-down view attack similar to the 2-D Zelda games, but we definitely could've worked better on fine tuning both enemy and character.
Hit feedback is well done, it's so satisfying to hit!
I love the art style and music! I think the level design and enemies could have more verity but overall a really nice experience. Hope you continue doing Jams and eventually make more games!
Nice art, very cute and I liked the music too. It was a pretty pleasant experience. Short and sweet. Would love to see more levels or weapons in the future. Great work.
This was a really cute art style, I especially loved the monsters' sprites! Additionally, the map exploration was really fun! Great work to the both of you!
I liked the enemy death particles they look really nice :D Sadly the game is almost unplayable becouse of lag. I think its a problem with the WebGL build or you are using massive power demanding scripts :/
I would like to play this game after the jam when the lag issue gets resolved :]
Just played it its better but sometimes i get fps spikes :/ Its a solid game the death particles of enemies were really cool !
To be honest the game lacks content in its current state it gets boring quickly. Maybe new enemy types diffrent swords and stuff could be added :D
Also when making sprite animations try to align all the keyframes the running animation has this 1 key frame thats off center. It looks like the player is swinging back and forth.
Overall i think this is a cool game you should be proud ! Keep it up :D
Note : I also updated my game i would be glad if you could check it out :]
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