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Thanks for playing! After I got someone to playtest it about 5 days in,  I realised it was a bit too hard, I spent a bit of time making the people have slightly more fun AI, but I think in the end the game was based around a bit of a difficult concept. In regards to the AI staying away for too long, I think I more based the game around moving around and trying to place things where a lot of people were bunched up, but in hindsight making them come to the player would have been a good idea!