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Ceaseless

110
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4
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5
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10
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A member registered Feb 19, 2021 · View creator page →

Creator of

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Thanks so much for choosing my game! You can contact me via Discord, my username is ceaseless0802, ID is 1063485556501270568

wonderfully unique game! big "dont hug me im scared" vibes i love it

Beautiful, cohesive visuals with a great gameplay loop! I'm sure your dream game is in safe hands!

Very fun! It fits the theme quite well and the rummaging around for the first key felt quite rewarding. Well done!

This was probably the most fun gameplay-wise that i've seen in this jam. I definitely respect the laser-focus on a fun experience. Of course the sound is gone and the art is a bit lacking (but shout-out to the enemy death animation haha), but I completely understand the trade-off.

This is a really beautiful game, and it has so many interactable things that make it very impressive. Welldone!

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I'm quite proud of this one hehe, thanks for playing!

Thanks so much for replying! I'll definitely give it a try

Thanks so much! I'm really happy I was able to find a unique idea in time haha

This is really cool and addicting, the visual design and interactive audio makes this feel really responsive and fun! Of course more variety would be nice but for a game made in 2 days this features some phenomenal gameplay.

I got 1250! That was really fun, with a push and pull that I haven't really seen anywhere else? It was wonderfully stressful near the end, with great visual, audio, and game design.

well this is gonna win isn't it XD. great job! its really satisfying and brilliantly scoped

A harrowing commentary on the nature of violence in video games; exploring the anonymity given by the screen and its effects on the humble gamer. also ur quite funny :)

not much gameplay, but that pixel art is so so beautiful!! for a first game, you did really well

Wow. I love walking simulators so much and i've never played one in a sci-fi setting. The use of lighting to set the mood amazingly and also to guide the player at the start, the help menu which completely fits into the lore but also doesn't completely spoil the locations, the emotional writing which genuinely kinda made me tear up a bit at the end. ITS SO GOOD OMG. idk how you made this in two days but thank you so much and well done!!

you know what, it has some flaws, but i cant deny that it definitely made me very happy. Good job!

This is so cool!!!! Color is such a flexible idea to base the game's design around - i love the idea of combining colors to progress. I honestly just wish there were more levels to play (and that the teleport was more predictable), but considering you got sick while making this i think you did amazing!

Thanks so much!

i can't seem to pick up any fruit in either the windows or web versions? im not gonna rate it, but just wanted to say the art style is really cool and would love to know if this is a me-problem!

this is why i play indie games

this was really cool!! the player controller feels really snappy and i had a lot of fun combining the different elements to make fun challenges. great job!

Some beautiful and fluid animation mixed with v i b e s


Nice work!

Yeah, that would definitely be the first thing I would add and keyboard controls make much more sense.

Glad you liked it!

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This turned out to be a surprise favourite of mine! Its very addictive and seeing the enemies go down quicker and quicker was lots of fun. The enemy spawning really discourages the movement which is a bit of a shame, and the enemies don't spawn on the left, but it does keep the focus on shooting the enemies quick enough.

As I upgraded more (with about 12 cannons in total), I found a bit of a performance issue, it seems like its tied to the amount of bullets I'm spawning. My best guess is that you aren't deleting the bullets fast enough / at all? But its so far into the game that it isn't really an issue and hence why you shouldn't care :D

The music is, of course, a perfect fit.

Overall, an addictive game that I could play even more with a few tweaks and additions.

Well done!

No problem, cant wait to play your game!

Yeah I totally get that, I only really got the idea for the game on the second day after an idea that completely flopped, so it was a bit of a rush to put together, I think if I were to carry on with this game, that would be the first thing I would do.

Thanks for playing!

What a great game! The length is more than made up for by so many amazing fine details! I can't stop playing around with the character controller. Even the subtle things like squash and stretch make the player feel so much more alive. 

The options menu is a nice touch and, while the game forgoes including more features, seeing how both sides play into each other during gameplay is just as much of a thrill as a more expanded feature set would create. 

The sound design is also gorgeous. It plays well into the aesthetic of the game and really feels at home!

I would love to see this turned into a full release with more strategy elements as to which side to pick e.g. what the players current skillset looks like and what might be easier to handle.

Just so you know, the game page is still restricted so people can't play it!

I can totally understand that. That would be really easy to add and I probably would have if I had done a bit more play testing. Thank you so much for playing it!

I would love to play a full release! I can tell a lot of thought was put into this game, so best of luck!

I love the sound design and the art in this game. However, the gameplay is a bit annoying to deal with. The character is always catching (I would suggest adding a physics material 2d with 0 friction to the player's rigidbody). The buttons confused me with what doors they activated (but I think I might just be a bit daft!). I wish I could see past this because this game looks really good with a few minor tweaks, but unfortunately not. These fixes aren't too hard to implement so keep it up! I would love to see some more games from you in the future!

This is a very good game with a fun premise! I wish it were more fast-paced in between collecting fruits, but apart from that, I really enjoyed the artwork and the dynamic music. Welldone!

Sorry to hear that! I must have missed that bug in testing but thanks for playing!

Thank you! I'd love to know how I could improve the controls, I'm thinking of doing something with these sorts of controls in the future so any advice is greatly appreciated!

Wow thank you so much! I'm glad you like the art, I'm more of a programmer myself so the simple rounded geometric shapes really worked for me.

So atmospheric! The audio was amazing and I love the aesthetic, I don't quite think it fits the theme very well, I get the butterfly effect part but it doesn't really come up that much in game?

Wow I love this game! It's so addictive! I loved the moment when I came back to where I started and realised just how big I had become. It fits the theme quite well and I love the low res aesthetic. The only thing that I think you could add might be a dash/sprint mechanic but apart from that I'm sure this game is gonna do very well!

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Thank you for playing and commenting! I felt the UI was a bit too big, but after I shrunk it it was a bit too hard to read, I think I should have put the selection menu to the side so it is a bit less intrusive. The problem about not being able to press the button was something I faced when making it, I had an event at the end of their refilling animation to make them be interactable again but if I pressed it too quickly it didn't work! I spent a while trying to make it go away but I almost ended up breaking it more! I'll try looking for a reason that's happening but for now I'm just glad I managed to submit the game.

Edit: I just saw you said about making it into a full release, thanks so much!