Thanks so much for choosing my game! You can contact me via Discord, my username is ceaseless0802, ID is 1063485556501270568
Ceaseless
Creator of
Recent community posts
Wow. I love walking simulators so much and i've never played one in a sci-fi setting. The use of lighting to set the mood amazingly and also to guide the player at the start, the help menu which completely fits into the lore but also doesn't completely spoil the locations, the emotional writing which genuinely kinda made me tear up a bit at the end. ITS SO GOOD OMG. idk how you made this in two days but thank you so much and well done!!
This is so cool!!!! Color is such a flexible idea to base the game's design around - i love the idea of combining colors to progress. I honestly just wish there were more levels to play (and that the teleport was more predictable), but considering you got sick while making this i think you did amazing!
This turned out to be a surprise favourite of mine! Its very addictive and seeing the enemies go down quicker and quicker was lots of fun. The enemy spawning really discourages the movement which is a bit of a shame, and the enemies don't spawn on the left, but it does keep the focus on shooting the enemies quick enough.
As I upgraded more (with about 12 cannons in total), I found a bit of a performance issue, it seems like its tied to the amount of bullets I'm spawning. My best guess is that you aren't deleting the bullets fast enough / at all? But its so far into the game that it isn't really an issue and hence why you shouldn't care :D
The music is, of course, a perfect fit.
Overall, an addictive game that I could play even more with a few tweaks and additions.
Well done!
What a great game! The length is more than made up for by so many amazing fine details! I can't stop playing around with the character controller. Even the subtle things like squash and stretch make the player feel so much more alive.
The options menu is a nice touch and, while the game forgoes including more features, seeing how both sides play into each other during gameplay is just as much of a thrill as a more expanded feature set would create.
The sound design is also gorgeous. It plays well into the aesthetic of the game and really feels at home!
I would love to see this turned into a full release with more strategy elements as to which side to pick e.g. what the players current skillset looks like and what might be easier to handle.
I love the sound design and the art in this game. However, the gameplay is a bit annoying to deal with. The character is always catching (I would suggest adding a physics material 2d with 0 friction to the player's rigidbody). The buttons confused me with what doors they activated (but I think I might just be a bit daft!). I wish I could see past this because this game looks really good with a few minor tweaks, but unfortunately not. These fixes aren't too hard to implement so keep it up! I would love to see some more games from you in the future!
Wow I love this game! It's so addictive! I loved the moment when I came back to where I started and realised just how big I had become. It fits the theme quite well and I love the low res aesthetic. The only thing that I think you could add might be a dash/sprint mechanic but apart from that I'm sure this game is gonna do very well!
Thank you for playing and commenting! I felt the UI was a bit too big, but after I shrunk it it was a bit too hard to read, I think I should have put the selection menu to the side so it is a bit less intrusive. The problem about not being able to press the button was something I faced when making it, I had an event at the end of their refilling animation to make them be interactable again but if I pressed it too quickly it didn't work! I spent a while trying to make it go away but I almost ended up breaking it more! I'll try looking for a reason that's happening but for now I'm just glad I managed to submit the game.
Edit: I just saw you said about making it into a full release, thanks so much!