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(+1)

I finished the game. First things first, it's fun to play, good job!

My personal feedback:

  • I didn't figure out how to aim. It was seemingly random? I think it would be a lot more fun the skull flies towards the cursor when I hit it
  • Skull shouldn't be moveable with the body. Not sure if that was encouraged or not, but I found myself pushing it a lot instead of hitting it
  • It took me a while to understand how the spikes work. They are not really intuitive because that's not how players expect them to work (damage/die), so maybe another kind of art or an explanation would've worked

I did like the art style and the diversity of maps tho!

Thank you!  So the skull does gets hit on a line from you to the skull with some randomness added (to stop it becoming a precision golf game) but I get it might be too much for some.   I have heard other say they just pushed it  and I knew some people would just optimise the fun out but i will probs remove it if i update the game.  I thought with the player being a skeleton it would be implied that you arent going to die from spikes but i get that they maybe need more explanation.

Thanks for the feedback :)