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Yeah, Synchronise was a really clunky compromise to something I couldn't think of a decent implementation for and I ended up having to frantically shoehorn something in there at the last minute that I didn't have time to finish or put in a proper explanation for. It was messy, and the new way I've come up with to do it is so much easier to understand that I don't know why I didn't do it in the first place.

I'd intended on having an optional tutorial battle at the beginning, but again ran out of time before I could. Everything that's wrong with this was me not having time to put in things I had in my head, and having to go to bed 3 hours before the end so I wasn't able to do one last bug pass. The game breakers were embarrassing, to say the least. I'd meant to turn autosave off and forgot before I submitted.

The improvements coming in the next version are going to make the experience so much better it's not even funny, and I hope you'll give it a play when it's ready. :) Thanks for judging it!

Let me know when you have a version ready!

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Just so you know, in the version you were able to play, only one synchronise ability worked; if you'd had both Tauria and Sagittaria use the Brave command and queued up Synchronise on both along with their respective elemental skill, they'd have combined into Volcano. It's a shame you weren't able to do that one because the action sequence human did for it is super cool. All of the dual tech action sequences look amazing, so it's gutting that the jam didn't get to see them. I'll be fixing that soon though!