Day 3
So Sunday I spent some time thinking about what kind of emotion and mood I'd like to convey in the game. I searched through art word lists so I could have the right vocabulary to describe what I wanted to do.
I want my gameplay to convey a sense of joy and contentment. That doesn't mean that it will contain that throughout the entire experience, but overall that is where I'm pointing that.
I want to convey an energetic mood, stimulating and thought provoking for the player.
Color wise, I'm going to explore a four color harmony using complementary colors that are bright, brilliant, and electric.
I've continued thinking through the gameplay design and realize that the verse I've chosen and it's description along with my core gameplay idea is a mirror of every major story or epic out there.
There's an overarching goal, but the hero or heroes must complete several tasks along the way, being tested throughout the journey. When they finally reach their destination, they've either kept the faith (kept to their goal) or changed. LOTR is an example of this as Frodo journeys to Mordor to destroy the one ring. In Batman: The Dark Knight we see the same thing with Batman and Harvey Dent who later becomes Two-Face. The White Knight of Gotham ends up falling; figuratively and literally.
So my task here is to either create a more specific core idea from what I have, or using my current core idea, ideate a world that is creatively original in nature (even if it borrows from other IPs).
I've got a few ideas related to that, so today, Monday, I'll wrap up the design phase and commence development.
Blessings!