Day 1 and 2 - START DESIGN PHASE
Hi all! Burnerknight Studios here (Exevalon on the CDN forums)!
For this year's Speedgame Challenge I've selected the verse of 2 Timothy 4:7 - I have fought the good fight, I have finished the race, I have kept the faith.
Yesterday I took the time put down some notes around a core game idea: giving the player a set amount of time to complete a series of tasks while also keeping to a specific goal. When the time is up, the player will be evaluated for their work.
I'm inspired by Minit and its 60 second gameplay mechanic centered around the goal of destroying a cursed sword. Another thing I find interesting with Minit is the potential for speedrunning and for replayability, so that's something I would love to capture with my game.
One idea I've come up with to differentiate my game from Minit is to have random blocks of time assigned to players during each play session, so it won't be the same each playthrough. The idea here in connection with Paul's statement in the verse is we all have a different time table on Earth. At the end, all our works will be judged by God. So Paul has fought the good fight, finished his race and kept the faith. He is content with the life he has lived. And confident that God will approve of it. Thinking on this, I find that some things we do may add to that time or may take away from that time (exercise, healthy living, drugs, alcohol, etc), and can affect our way of achieving our life goal or mission.
Analyzing the text in order to find a structure that I can design my game around, both mechanically and narratively, I've found the following:
The verse flows in three segments, [1] I have fought the good fight, [2] I have finished the race, [3] I have kept the faith.
The first segment has the verbs: Fought, Fight - And the noun: Fight.
The second segment has the verbs: Finished, Race - And the noun: Race.
The third segment has the verb: Kept - And the noun: Faith.
There is one adjective present: Good - and it is applied to Fight.
And the verse describes to me: A sense of completion after having done certain actions in one's life.
So, armed with this knowledge, I arrived to the core game idea I wrote above. Using the nouns, verbs, and adjective, I will create a game that uses them through visuals, narrative, mechanics or general theme and aesthetics. Verbs are great for describing gameplay actions-reactions, and the nouns can describe perhaps a name for this game or elements within the game's UI, World, Environment, etc. The adjective can help with that as well.
Stay tuned as I continue with further updates!