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The mood was certainly very well set! The bubbly sound every time you die and the flashy circles definitely work to make the player feel like the situation is dark and creepy. 

I never made it to the escape pod though... those moving platforms where a little hard to aim for. Especially because I can't turn my camera to see where I'm standing.

I like the moody setting, and I like the concept! Good job!

Thanks for the feedback Bitshaper. I intentionally made it so the player never reaches the escape pod. The camera can be rotated with the Q, E, A, D keys.