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BitShaper

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A member registered Jan 25, 2021 · View creator page →

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Hey thanks! I was a little self-conscious about the art because I've never done it before and kind of had to rush some of it. I'm glad you liked the style!

This was fun! I thought the premise was cute too!

Unfortunately, level 10 didn't load for me. BUT, in those 10 levels, I managed to get a feel for the attack controls and soon felt like some kind of ninja vampire!

Very nicely done! The graphical design is perfect for procedural generation and the gameplay is simple in a way that gets the player more and more excited the faster they go. I enjoyed it!

No Limits indeed! The choice of random sound effects, and the faces on Dr. X. Treme are awesome!

I like the concept of the game itself too. Keeping your options open for an unknown future, while working to accommodate the decisions you've made in the past. It's a metaphor for something I'm sure of it.

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Made it to level 12 using only goat heads!

Hey! You made it to space! I didn't think many people would have the patience to ride the bombs that high... Congrats!

Yeah, this game proved to need a lot more fine-tuning than I expected. I have spawners ahead of the player on the X and Y axis, but I realized too late that I should have some behind the player as well for when they fall. 

If I return to this project, I definitely want to add more obstacles (The sun to melt wax wings, aliens to abduct you, more traps to catch you, more boosts, more environments, etc.) that interact with different player upgrades. (non-wax wings, more energy, stronger flying, etc.)

Thank you very much!

Thanks! I'm glad he was bouncy for you :)

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My poor hand! An option to hold the key/click and just repeat the action would go a long way to improving the experience here. I had to learn that while testing my own game. 

The visuals where nicely put together and the miner is cute. I enjoy mining games in general and I had fun with this one. Excellent job for putting it together in 3-4 days!

Thank you very much! I'm glad you liked it. If I can get touch and gyroscope input working, then I'll definitely be making a mobile build :D

I'm glad you liked it! Thanks for the feedback

The visuals and the audio are wonderfully put together! After a week, the amount of polish your team was able to give the audio was very impressive. The particle effects, lighting, and monochromatic palette all came together to form a neat cohesive experience.

The gameplay is a bit easy to cheese by simply spamming right-click once you unlock the ability, but it's fun shooting monsters all the same. 

I applaud the ambitious use of voiceover for a project like this. However, it felt like the dialogue felt a bit pretentious and long-winded to listen to in between every fight. Plus, I just spent the fight shooting a bunch of blob monsters, so taking things that seriously isn't easy in context.

Overall, this is a very well made game! I had fun popping the ichor wraiths.

It was fun! Once I figured out, I was basically driving a car from a birds-eye view everything clicked. 

My only gripe would have to be the rough walls which can snag the player in awkward ways. If the colliders were smoothed out, it'd be a lot easier to course-correct using the challenging control scheme. 

Otherwise, everything felt like it was put together well! Nicely done!

Thanks for the feedback!

You're right, the dive is a "booster" in code because it temporarily raises the velocity limit. It's called "Dive" because it provides a double boost downwards. 

I had considered only providing left, right, and dive actions, but I discovered that made it too easy to accidentally swim into an obstacle if the player pushed themselves downward. Player movement has momentum underwater, and the best way to slow down is by pushing yourself in the opposite direction. 

I'm glad you had fun!

Thanks for the feedback! 

I definitely want to introduce more patterns to keep things interesting. I could possibly even ramp up the difficulty based on depth in a future release. As it is, I have a total of 13 obstacle layouts, and 3 oxygen mercy layouts. Luckily, they're the easiest thing to make more of :)

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I love cat Indiana Jones! And the other sea creatures were adorable too! 

I managed to make it to the deep sea with the angler fish, but didn't last long after that. I keep moving so fast that I bump into walls on my way back down. 

I had fun! It was a charming little adventure underwater :)

I'm not sure AR adds anything to the experience besides some environment texture. The submersible doesn't move around the space, it only changes direction. I was able to cheese the game by just heading straight down. Made it to 3000 metres before giving up and letting a robot squash me. 

I'll give you full credit for actually implementing AR into the project, and you picked some cool visual assets, but the experience wasn't a lot of fun. 

This was fun! After figuring out what control did what I really felt like I was at the controls of a little submersible. My only wish is that I could see more details on the radar scan so I know how far I need to go in one direction or another before I can descend again.

With a bit of work, and maybe a port hole to look outside and see the sights this would be a fun VR game!

I've just rated your game, and had fun trying it out! Here's mine if you're still looking for games to try: 

https://itch.io/jam/brackeys-10/rate/2235971

Thanks for the feedback! I'm glad you liked the game. I'm also laughing to myself because I wasn't sure if anyone would figure out this method of cheesing the game :)

I debated with myself for a while if I should offer a way out of the low oxygen situation or if I should just leave it up to chance. In the end, I added some padding between "emergency oxygen" sections and normal sections to increase the chance that the player would reach the oxygen at the end of the grace period. 

I think what I actually need to do with the colliders is fix the player's shape. I stuck with a capsule collider because I had planned to animate the diver and wanted to keep the colliders simple. But it's shoulders and the feet have way more space around them than they should. I'll leave it as is for the review period and fix it afterwards.

Impressive! I'm a bit ashamed to say I've only rated 8 so far in the spare moments I've had today. Hopefully, I'll have some time to do way more tomorrow!

This was fun! My favorite part was whenever I hit the multi-ball upgrade :)

Some of the bounce physics felt like I was playing on the moon with low gravity, but otherwise it's a fun little challenge to get the ball to the end. 

Did the upgrades at the end of each level improve the upgrades you shoot at in each level? I couldn't really tell what benefit they were giving me. 

Thanks! I watched the stream and I think I understand what you're saying about the collisions being "too accurate". 

I wanted to make sure the game was challenging, so I tried to make the collisions as close to the models as possible. I might make it so that the swordfish is only dangerous on its front, as a way to relax things a bit. In the future, I hope to increase the difficulty gradually as the player gets deeper. 

Thanks! I'm glad you had fun

Thank you! I'm glad you had fun

Thanks for the feedback! 

These controls are actually version 2.0 of my original idea. Because the character is swimming, I felt there should be some momentum mechanics to keep things challenging. Originally, I had the player tap the key for every stroke they did in the water. Now, it just applies some directional velocity. 

I'm glad you liked the clutch-refill (good name for it) mechanic! I wasn't sure anyone would notice, but I wanted those moments to cause a little panic in the player :)

This was awesome! I really felt the adrenaline rush as I tried to avoid everything. That flying bug that follows you really kept me on my toes.

Very well done!

Deeper Diver by Bitshaper (itch.io)

My 3rd submission to the Brackey's Game Jam. I hope you all enjoy it!

Deeper Diver by Bitshaper (itch.io)

My 3rd submission to the Brackey's Game Jam. I hope you all enjoy it!

Deeper Diver by Bitshaper (itch.io)

My 3rd submission to the Brackey's Game Jam. I hope you all enjoy it!

The look of the game is very nice, and I like the concept. I wish there would be more time given to do flips during the dive, but I managed to get scores of 6's and 7's for at least one dive :)

I hope you get the opportunity to flesh out the story some more in the future!

Sadly, only bronze for me

Thanks! I especially wanted to make sure the bubble pops sounded good :)

It's not exactly diving, but it's a fun challenge nonetheless!

The graphics are cute, the controls are simple enough to learn, and the challenge of aligning yourself with the planets' orbits is fun to experiment with. I've died more times than I care to count.

With a little polish I could easily see this on an app store!

The sonar effect is very nicely represented! I love how the glow ripples across all the blocks.

The layout of the blocks sometimes left me feeling a bit stuck if I couldn't move fast enough to dodge them. Perhaps a health system or some extra movement boosters could help avoid this issue?

Nicely put together, well done!

Thanks! I'm glad you liked it

Thanks! I'm glad you figured out the dash, sometimes you need it to dodge the swordfish. One of my goals this time was to make sure the controls were clear and stated plainly. 

Thank you! I'm glad you liked it. How deep did you get to?

Thank you! I'm glad you liked it