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(+1)

Nice game the music is a little repetitive but i love that it was persistent that scores you points in my book the leaf blower sound was slightly repetitive as well and the controls strange i would have made it always follow the mouse and blow when you click, 

the level design was good i liked it i saw that you added blocks to corners to prevent the trash to go into the corner but what might have been better is add a suck mechanic that i think would be slightly better.

also the tutorial could be improved by using an enum state machine like this pseudo code

---tutorial_obj init---

enum states {

        move,

        blow,

        goal,

        done

}

current_state  =  states.move;

----tutorial_obj step----

switch(current_state) {

        case states.move:

                draw_text(screen_width/2, screen_height/2, "Move with wasd");

                if(left || right || up || down) {

                        current_state++;

                }

                break;

        case states.blow:

                draw_text(screen_width/2, screen_height/2, "Left click to blow");

                if(blow) {

                        current_state++;

                }

                break;

        case states.goal:

                draw_text(trash.x, trash.y, "Blow the trash to hear");

                if(!object_exists(trash)) {

                        current_state++;

                }

                break;

        case states.done:

                destroy_self;

                break;

}

thats how i would do it. all in all good game!


I would love it if you could try my game. In this game you can travel back in time to help yourself from the past to deliver food in a restaurant. It requires strategy planning and being able to wrap your head around many parts moving all at once. Thank you!

My game: https://itch.io/jam/brackeys-6/rate/1176492

Thanks for you feedback and suggestion :)

Will definitely try your game!