nice game i found a bug if you die you can still score points for a couple seconds
JohnyMoo
Creator of
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Nice played the full game and it was good controls felt nice love the visuals and the feed back is very good, only thing is the music is repetitive and i cant shoot up or down but other than that i love it!
plz play and rate my game i need to feed my family (JK but really i would love it if you did! thanks)
Wow i love the visuals and its freaking hard but i think i got pretty far. The only thing id say is music its a little repetitive and when the game resets the music does to, what ive found is making music persistent makes thing way more enjoyable music wise. but all in all good game!
plz play and rate mine THANKS!
good game the art is awesome and the sound is fun i like it, 4 notes though
1. add more bars/feed back, bars for waves and reload time and bullets i need more info
2. collisions were a little buggy like when an enemy dies for a short time there collision was still there making an invisible wall, or the bullets would go over spiders witch was annoying cuz i cant control up and down aiming and it was a little confusing at first cuz i was aiming in the same spot and the spider wouldn't move but it would randomly not hit the spider or the sword would curve up and go over enemies looking like it should hit them but it didn't
3. make some way i can see the enemies behind walls cuz there was one time there was an enemy hiding behind walls and i couldn't see it for the longest time and it was the last enemy, or a web was behind walls and i got stuck with out knowing where it was
4. make things more obvious like the webs (like adding a contrast out like to it or something) this kind of goes with feed back
All in all good game i could tell that you had fun making it and that's all that maters!
Nice game the music is a little repetitive but i love that it was persistent that scores you points in my book the leaf blower sound was slightly repetitive as well and the controls strange i would have made it always follow the mouse and blow when you click,
the level design was good i liked it i saw that you added blocks to corners to prevent the trash to go into the corner but what might have been better is add a suck mechanic that i think would be slightly better.
also the tutorial could be improved by using an enum state machine like this pseudo code
---tutorial_obj init---
enum states {
move,
blow,
goal,
done
}
current_state = states.move;
----tutorial_obj step----
switch(current_state) {
case states.move:
draw_text(screen_width/2, screen_height/2, "Move with wasd");
if(left || right || up || down) {
current_state++;
}
break;
case states.blow:
draw_text(screen_width/2, screen_height/2, "Left click to blow");
if(blow) {
current_state++;
}
break;
case states.goal:
draw_text(trash.x, trash.y, "Blow the trash to hear");
if(!object_exists(trash)) {
current_state++;
}
break;
case states.done:
destroy_self;
break;
}
thats how i would do it. all in all good game!
I would love it if you could try my game. In this game you can travel back in time to help yourself from the past to deliver food in a restaurant. It requires strategy planning and being able to wrap your head around many parts moving all at once. Thank you!
YOU GERK! I thought the time would go to zero i played thinking that the 2 minute timer would go to zero but it kept go back to 2 minutes i was like "Ok ill just play the last 2 minutes" and then 5 minutes later after getting lost in thought "I could have sworn there was only 2 minutes left ok ill play the last 2 minutes" i think i played for like 10 minutes, good game though all though a little miss leading, also the music stopped so i think i played for to long. but GG i fell for your trap lol GG.
I would love it if you could try my game. In this game you can travel back in time to help yourself from the past to deliver food in a restaurant. It requires strategy planning and being able to wrap your head around many parts moving all at once. Thank you!
Nice game the art was awesome and the game idea was pretty cool this would be awesome to expand more on this like adding more tasks and all that, the only thing in my opinion is music it was cool but not persistent please make the music continue and not reset every time i die i would love to hear the rest of the song but it gets really annoying when i hear the same part over and over other than that good game!
I would love it if you could try my game. In this game you can travel back in time to help yourself from the past to deliver food in a restaurant. It requires strategy planning and being able to wrap your head around many parts moving all at once. Thank you!
nice mobile type game and if there was a little more room it would be slightly better however the biggest thing i see in most games is persistent music the player will get so annoyed at the music very fast when its a short game like this maybe at the end you can have the music fade a little or be muffled bit but when the game starts it fades back all the way so you don't hear the same part over and over but good game nicely done!
I would love it if you could try my game. In this game you can travel back in time to help yourself from the past to deliver food in a restaurant. It requires strategy planning and being able to wrap your head around many parts moving all at once. Thank you!
how do i get past level 2? the music is a little annoying and the jump is not smooth and when i press space it doesn't float until i press jump at the same time i dont know what im missing here sorry i would love to make a better review please tell me what im missing.
but I would love it if you could try my game. In this game you can travel back in time to help yourself from the past to deliver food in a restaurant. It requires strategy planning and being able to wrap your head around many parts moving all at once. Thank you!
Nice game and ya the aiming is a little difficult good graphics and sound i think, the only thing i would change is make it so i can move so i can dodge other wise i can only go so long but good game for one week!
I would love it if you could try my game. In this game you can travel back in time to help yourself from the past to deliver food in a restaurant. It requires strategy planning and being able to wrap your head around many parts moving all at once. Thank you!
Wow some very amazing under water visuals i liked it good replay value to, i love the less light = more shoot speed and the check points so i dont need to start all the way at wave 1 my only problem is the camera was to smooth and made it hard to position my mouse just right while moving cuz i would move and the screen would move slowly making my mouse closer to the player or further so something to fix that could ether be to fallow the player exactly or fallow both the player and mouse. other than that well made game very impressive!
i would really appreciate it if you reviewed my game and gave me some feed back as well what you like and dislike, thank you so much!
Very nice i love the level design well done and the idea of the wall running is pretty ballsy for a game jam cuz its pretty hard to get right i think it was very close the main problem i was running into was there was not enough buffer for making moves on the wall.
What i mean is while in the air i expect that i will land on the wall and stick but if i let go of the key toward the wall just a little to early than i don't stick and then fall, this is bad cuz if someone were to just jump on and play they would almost never understand this its usually best to make controls easy to stumble into and intuitive so tutorial is just a way to make sure everyone is on the same page. what i would do differently is i would make it so if the player lands on a wall and is looking generally parallel to the wall than activate wall running.
Second is the added press away from the wall to jump farther away i think its best to just say if you press jump you jump of period just to reduce the amount of keys that need to be pressed and in my play through i could only get to where i wanted to go by pressing the opposite key so why not just make it a default. And then when i jump off the wall give me another boost or something cuz if you see in parkour videos when leave the wall the like through them selves off.
For jumping off i would add a small buffer after the wall to still jump this is common in platformers where there's a short buffer after you leave the wall/floor to still jump, you'll be surprised how much less frustrating a simple change like this can make it.
lastly while the levels were well made well a little more telegraphing would be wonderful cuz on the level where you need to zigzag to get to the end i got stuck cuz i didn't see that i was able to go back under the block so some arrows coins, a splash of color or something would be good just so blind players like me don't spend to long looking for something invisible.
In all i enjoyed the gameplay and it was fun! I like the telegraphing to show what was in the level before and what is in now, and I also really enjoyed that the music was persistent usually games restart the music every level/screen-change and it gets really annoying so nice job on making the music not get old, this game has good potential just a little more tweaking on the wall run stuff and and it would be a thousand times better nice job on what you did do though very impressive!
I would very much appreciate some feed back on my game and hope you enjoy and find improvements i could make on it thank you!
The radar idea is a good idea i tried to make something like that but it was difficult to figure out so i put it on the back burner and never got around to it. thanks for playing! Also is it possible for me to change the image with out me loosing all of the votes and such if so ill work on a better one.
Really nice game i loved the visuals a little quiet with no music and few sound effects but the gameplay was top notch and the AI actually felt smart most ai ive seen in this jam has just ran in random directions but this was nice i loved it! i also love getting a double or triple kills, what would have been cool is if you had a narrator say like triple kill or double kill or maybe have points that don't really need to mean anything they just say like +100 points per arrow not used or +200 points per iple kill like a double is +200 but a triple is +400 or something like that. I really enjoyed your game nicely done!
i would appreciate it if you played my game thanks!
I really have nothing to complain about except maybe a tutorial so im not lost for 5 rounds but it was fun even though i didn't understand i still wanted to play another quick round and another and another until i finally understood it, and the narrator was a nice touch you could have just done text but you doing the narrator i think is one of the reasons i stayed and played for some reason, I try thinking about the game with out it and i imagine myself just quitting cuz i didn't understand the game but the narrator adds some personality i think which make me want to play more. Interesting game i like it.
may you play my games? I would appreciate it thank you.
I did not know in order to have no stress you need to kill your boss wow! the more you know. This was pretty neat game i liked the sound effects that was funny and the difficulty was perfect i enjoyed it nice job, but the camera was in such a strange spot it was up a little to high which would be fine if i was always going up so i couldn't see anything when going down and that was frustrating but it was a good game other than that nicely done!
may you please play mine thank you!:)
i really liked the dash and the mechanic of the more you use one thing the weaker it gets it does a good job of preventing spamming nice! I think the only thing that annoyed me a little bit was as soon as i came out of dashing i would get damaged by a guy sometimes when i cant really avoid it so a couple of invincibility frames after the dash would have been perfect, the difficulty was perfect except the last part that was unusually hard but i beat it and had fun! nice job!
thanks im glad you liked it i did make the game a little harder than i should have i realized that a little to late. And its so funny people love the pixel art that makes me very happy cuz almost all other art ive made in the past has not been very good but for some reason the art in this game just spoke to me and it made it easy to do the art. Thanks for seeing the hard work that went in cuz a lot did especially it just being me doing all of it i had a lot on my plate and had to get it done so im happy you enjoyed, and yes i will definitely play your game thanks for playing mine.
nice game the music didn't work for me for some reason.
A few notes: The enemies spotted me instantly and turned instantly it was very annoying when i would be close to an enemy almost gonna assassinate them and they would instantly turn and see me and almost kill me and when i ran away they still found me witch doesn't fit the idea of assassinating cuz they are clueless until they see and now they know exactly where i am.
Secondly the assassinating is E witch is annoying cuz i would try to run right but need to press E and it would just slow me down so instead i would suggest shift be dash and right click be assassinate so that i can run and assassinate faster, Also the assassination didn't work when i was like 2 pixels to far from the sprite so making the distance a little bigger.
lastly make the dash more satisfying. You could add particles and or sound effects, screen shakes im mad i for got to do a screen shake in mine it would have been much better, anyways the reason being you are going from a stand still to like 100mph and then stop so i want to feel that burst of energy, that fast of dash needs some power or else it feels anticlimactic and weak.
But good game, when the assassination worked it was cool i like that touch. Nice art i like it. GG! keep it up