Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing! 

Yeah, I reused the sky rock assets a few times at the ground level and made them smaller, but they shouldn't have appeared after blast off. Sorry you had some bugginess with the upgrades. Do you think the side menus detracted from the experience? Where would you have put them? Just curious to see what others would do :)

And the fire (dragon and player) was all particle effects ;)

(2 edits)

They  didn't distract they made it feel unimportant. I mean I played like five times before I even really noticed it was there. The blast off screen would be the place to put it. It's not distracting there since it's between rounds, so that the perfect time to say hey look at me I can make you better. The bugginess I can't say for sure was a bug, but my not understanding if it was a bug or not for most players makes it a bug AND it wasn't a game breaking bug. Also I could have just been confused by the skill tree. Over all as I said it is not a bad game. The mechanics are solid i didn't feel that anything was unfair or cheap.  Moving the camera out some i think makes it easier to plan, but not being able to plan could be a key part of the game. If you added a bit more animations to things and some nice particles and cool sounds you could literally put this on the market store and like do the charge a dollar for no ads and people will buy. Might not be the next minecraft but might get a couple cups of coffee.